As we know, Marvel vs. Capcom 3 is on the way next year. Everyone is debating on who is going to make the cut. Here we have 20 suggestions that can hopefully make the roster. This list is composed of 10 Marvel characters and 10 Capcom characters and all have a reason to make it in this soon to be spectacular fighting game. The list will release with four fighters at a time with more coming soon. Dont forget to check out Part 1 and Part 2!
12. Wang Tang
Wang Tang is a speedy type of fighter and one of the popular fighters of the Power Stone series . The master martial artist has attacks that are pretty quick whether it be kicks, throws or aerial attacks. He transforms into the Agile Dragon which can give him the ability to move at a faster speed, launch smaller quick fireballs, huge energy spheres, and deal out heavier damage.
11. Mr. Sinister
This guy is one of the popular X-Men villains ever. He has created betrayals within the X-Men’s members causing many problems for the super group. Sinister can be used as a sub-boss like Juggernaut and Dr. Doom in previous games.
10. Mai-Ling
Don’t know her? She comes from a game called Red Earth where there are 4 different fighters to choose from. Leo, Kenji, and Tessa have all made it into another fighting game at some point. Mai-Ling should get the chance to make it into this game. The young martial artist is kind of like a cross between Fei Long (flaming kicks) and Chun-Li (fireball projectile). Capcom should really look into placing her in MvC3.
9. Beast
Beast can possibly be created to be a un-orthodox fighter. Picture this, Slow moving because of his body structure but he can combo well because of his strength, acrobatics and agility. That type of combination can catch quite a few people off guard.
In the mix of big time games at E3 was a great future downloadable game called Hard Corps: Uprising, which is a side-scrolling shooting game. Created by Arc Systems Works, the game is being published by Konami and we can’t wait for this one. Visuals are crisp and vibrant with a mix of 2D characters with 3D backgrounds, much to the same style of Guilty Gear and BlazBlue. This is an excellent new look on those games like Contra and Metal Slug. More so infact the game pays homage to Contra: Hard Corps.
It starts off with Bahamut, a soldier and his rebel army in a war. There are going to be multiple game modes for all to enjoy, including Rising Mode, which helps you upgrade your armor, weapons and abilies. This future run and gun game can let players go solo, co-op, and co-op online. The gameplay runs smooth but is a little difficult to play at first, however draws to the excitement once you get the hang of it. To help fight agianst the difficulty players are able to shoot in all directions, save power-ups, double jump and air dash. Look for it to release later this year
NAMCO BANDAI Games Inc. today announced it has five titles in development for 3DS, the recently announced portable gaming device from Nintendo which employs stereogram technology.
With final title names, detailed game information and release dates to be revealed at a later date, the five titles in development are as follows:
RIDGE RACER (working title) The unstoppable hit series is back with all its trademark exhilaration and brand new stereogram features. PAC-MAN &
GALAGA (working title) Two timeless gaming icons return, totally reworked for the 3DS and including all the classic game modes.
Gundam Franchise (working title) All new title in the Gundam series with new gameplay systems designed for the stereogram technology.
Dragon Ball Franchise (working title) Dragon Ball kicks into 3D with all new features and gameplay designed for the 3DS hardware.
Super Robot Franchise (working title) Brand new title in the series with new game systems and gameplay designed to exploit the stereogram technology.
NAMCO BANDAI Games plans to further extend its presence in the 3D gaming arena with its ongoing program of research and development. Further information and updates will be made available on the official NAMCO BANDAI Games websites.
“2010 will be remembered as the year that 3D technologies finally became available on a consumer level, a breakthrough that NAMCO BANDAI Games has anticipated with its significant research and investment in the field over recent years,” said Shin Unozawa, Vice President, NAMCO BANDAI Games Inc. “We are convinced of the potential of the new stereogram technology on which the hardware is based, and we intend to make full use of it to provide fresh new experiences which continue to surprise and excite our customers in the way we have been doing for many years. We are looking forward to announcing more details in the near future.”
Nintendo had a great E3 showing this year, they showed a lot more games then they usually do and had a lot more surprises, here are the top reasons why Nintendo had one of their best E3 in years..
5. They talked less about motion controls than Microsoft and Sony
It’s almost surreal saying that statement but it’s true, Microsoft alone devoted a great portion of their press conference’s time on the Kinect. Granted Microsoft needed to show their new peripheral since it was it’s world debut but it still took a lot of time and judging by the gaming communities feedback it was time that could have been spent better. Sony was in a similar situation with Playstation Move but having debuted it earlier this year they didn’t have to devote much time with it although a good amount of time was still spent on why gamers should care about their new product. Nintendo on the other hand had little to say about motion controls because they’ve already established themselves in the motion department so they were able spend their time on a lot more crowd pleasing points.
4. They brought back classic characters
One could argue that Nintendo does this almost every E3 but this year the Nintendo mascots were out in full force, at the top of the list was of course Kid Icarus a character fans have been begging Nintendo for years and he’s not only back but he’s the launch game of their new handheld. Kirby was also a classic character that hadn’t seen much action in the past few years but now Kirby is back in one the most unique looking games in the industry. Furthermore Donkey Kong was also brought back into a proper game, not a music and rhythm game.
3. Legend of Zelda Skyward Sword
Myomoto had some problems with the controls at the press confrence but many who played the game on at the show agreed that Skyward Sword controlled well. The addition of Wii motion plus support adds a new dimension to the combat in the Zelda series and will probably have plenty of immitators since sword play surprisly hasnt done too well with motion controls. Wii motion plus aside Skyward Sword looks interesting when compared to other Zelda titles, with the colors of Wind Waker and the realistic models of Twilight Princess it looks like Skyward Sword will be a perfect blend for the game’s visuals.
2. No new peripherals
In an E3 where new peripherals had a big showing Nintendo ironically had little new to introduce in this department. Nintendo had previously shown everything from Wii motion plus to the Wii balance board and the Wii zapper but this show Nintendo, true to form did the opposite of the other two guys. It was good to see Nintendo finally focusing on their games and of course it didnt hurt that they had an entirely new platform to show.
1. 3DS and it’s third party support
This was one of the big shockers at E3, even though everyone knew the 3DS was coming and was going to have a presence at the conference nobody knew how far Nintendo was in the hand helds development. Not only was the 3DS ready for attendants to get their hands on, but Nintendo also announced an army of games either in development or ones that will be coming up for the hand held. Nintendo isn’t exactly known for their expansive third party support so when people at the show floor were seeing a Metal Gear Solid game running on a Nintendo hand held in 3D you know gamers were a little awe struck.
Rockstar games are known for their high profile titles, transforming and innovating sandbox worlds that engage players like never before. Red Dead Redemption is no exception and not only did they create a realistic world set 100 years ago in America but they’ve found a way for us to put down our plasma rifle and pick up a lasso.
Red Dead Redemption pits you in the shoes of John Marston, a loan horseman out to bring in his brother (who he once rode with) anyway he can. Betrayed by the gang he rode with, John Marston finds himself fighting for his life, while scavenging the land of the corrupt. This game has exceptionally excellent dialogue/voice acting across the board and the relationships you develop over time really give you a sense of attachment to the characters. With a world as corrupt and lawless as this one, any bit of help whether bad or good comes a long way. There is so much to do in this game you could spend hours on little things that don’t even focus on the main story. Skining animals, playing card, five finger roulette, picking up bounties and much much more. Even when traveling between areas which sometimes feels like a long time, the game has a great way in engaging you on what’s going on with strangers in the wilderness.
For a game this size it looks incredible, one would expect some pop ins here and there which there are but none the less keep things are kept in order, while providing a great draw distance to appreciate the land. Now at its core there are similar underlinings to GTA but beneath that the differences can be seen in almost every aspect of the game.
The multiplayer for Red Dead Redemption also holds up like the single player. Up to 16 players can get online for either matches against others or make/join a team. Standard and more intricate modes are found here, you can also level up your character to unlock other characters, weapons and horses. What’s great about the multiplayer matches is the system in which they give a team the upper hand by having them face off in a shoot out. Never thought we would have fun before a match even begins in a game. If match making is not your thing you can join friends taking out gang hideouts or treasure hunting, there is just so much to do here.
Overall what your getting here is more then this review can describe. Players will almost never get bored of the offerings, even if you have completed the game in full (which would take so long to do). Friends and Enemies can and will be made online, but thats the best part. At first I didn’t know if I would except an old western game thats set over a 100 years ago but now I want nothing more then to hog tie someone, put them on my horse and bring them to justice.
With the newly announced Mortal Kombat our staff at LVLONE have compiled a list of things announced, things shown at E3 and stuff possibly rumored. Here is what we know so far for Mortal Kombat.
• The game has been announced for the Xbox 360 and PS3 consoles.
• The game will include the option to play in Stereoscopic 3D for the PS3 as well.
• Old backgrounds return, but with a darker grittier look. Classic stages like the Pit, Acid Bath, Haunted Forest, etc. return with new designs and subtle differences from their originals.
• All characters and backgrounds are rendered in full 3d, while the actually fighting is in 2d, just like the old days. Not only are characters rendered beautifully, but battle damage can now be seen on fighters during the course of each fight. From scars, to bleeding fleshy faces, to ripped clothing and missing body chunks… it really is a work of art.
• Classic moves remain in the game. From Scorpion’s spear to Sub-Zero’s ice blast, it’s all there.
• With a new “super meter”, custom combos are easier to pull off as well as combo chains that have never been done before…think ground combo into a pop-up combo into an aerial grab.
• The meter also allows you to perform a stronger version of any regular move from the characters.
• At the end of the super bar lays an “X”. This “X” is used for what’s called an X-Ray move. New to the series, the x-ray move is different and special to each character. The x-ray move delivers a 2-3 hit devastating combo that inflicts massive amounts of damage. For example, Sub-Zero freezes then crushes your liver, then while you bend over in pain he head butts you cracking your skull and jaw. Another x-ray example, Reptile gouges your eyes with two fingers, snaps your neck, then finished with a kick to the chest which shatters ALL your ribs. X-ray moves will not only change the tide of battle, but are sure to put Mortal Kombat at the top of any fighter gamer’s wish list.
• With the new remains the old. FINISH HIM!! That’s right, fatalities are back to their original glories with even more blood, guts, and gore than ever before. Along with character specific fatalities, stage fatalities return as well (the pit, acid bath, subway, etc.). Unfortunately, due to the game’s darker theme, “friendships” will not be included in this title…but “brutalities” may see a triumphant return.
• From a sneak peek at the character select screen, 26 characters will be available with room for DLC characters as well as custom creatable characters. Eight confirmed characters of the 26 are Scorpion, Mileena, Reptile, Sub-Zero, Kung Lao, Johnny Cage, Nightwolf, and Sektor.
• New game play modes are introduced as well. 2-on-2 fights make a break through appearance in the series. Much like Marvel vs. Capcom 2, your tag partner is able to assist in combos, perform assistance attacks with a press of the button, and a second player from one console is able to jump into the fray to control your second character (presumably by pressing start in the character select screen). Online is also enabled for this title, so not only will you have 1-on-1 fights but 2-on-2 fights as well. Also, in online 2-on-2 battles, you will be able to pit 2 real life opponents against two real life opponents. Just imagine you and your brother/sister vs. mom and dad for who will take out tonight’s trash.
• The game will ship early next year 2011.
With awesome character intros, bloody fatalities, new and redesigned stages, online play, and 2-on-2 battles…Mortal Kombat seems like it is shaping up to be a great addition into the next generation fighting game library. We will will be updating this page with new info as it comes in.
It was a year ago that Nintendo teased the world that it will be unveiling a new peripheral, one they claimed will expand the appeal of video games. First announced at E3 2009’s Nintendo press conference they called it the Wii Vitality Sensor. Nintendo says it will sense a user’s pulse and other body signals being transmitted, it will then provide information to users about the persons body. With little to no more info on the Wii Vitality Sensor it has since disappeared or has it?
Well while not actually from Nintendo, Ubisoft has emerged with their own sensor and game called Innergy. The game is designed to focus players on their inner being via a number of games played with a special sensor that monitors their breathing and heartbeat. It will provide different methods of exercise to improve heart rate and blood flow. All of this would seem that Ubisoft has beaten Nintendo to the punch? Not really.
This tech has potential to discover new possibilities in the way we play games, regulating fear controlled in a horror? Or perhaps knowing when to slow down the action depending on the heart rate? These ideas sound great however Ubisoft’s focus with this new product is to improve the way you feel and allow you to enjoy life more fully. They also want to make this a portable experience for everyone. Until their is more info on either product we won’t know for sure what the future holds for them but it seems like both parties may have the same thing in mind.
Gameplay Footage of Innergy from Ubisoft’s press conference
Polyphony Digital announced at E3 the release date for Gran Tursimo 5 (about time!). The long awaited GT5 has been a game that almost every GT fanboy has been waiting for.
What we know so far:
Vehicular Damage:
Performance Damage
Performance damage affects how the car performs based on calculating the physical effects of collisions and damage on various parameters. It affects vehicle stability and control, depending on the amount of damage taken. This level of damage affects both premium and standard cars.
Dirt, Scratches, and Dents
This is damage that can be visually seen, and involves the vehicle collecting dirt, scratches and dents. This level of damage affects both premium and standard cars.
Dislodging and Deformation of Body Panels
This third level of damage causes body panels to come loose or to deform from their original shapes. This level of damage affects premium cars only.
Lighting effects have changed dramatically. Break lights now illuminate the dirt that’s kicked up behind the car during dusk, and the sun follows the passage of time. So as you drive the endurance races the you’ll see the sun set as you get later and later into the night hours.
Nascar will make it’s debut in GT
Stereoscopic 3-D
Online multiplayer, spectator, and private track modes available
Collectors Edition is available for pre-order. Pre-order includes the following:
Gran Turismo® 5 game
Exclusive limited edition 1:43 scale diecast 2009 Nissan GT-R Spec V with custom Gran Turismo livery designed by Polyphony Digital, produced by well-known collectible car maker Kyosho
In-depth 300-page car-lover’s guide written by the experts at Polyphony Digital, covering everything from the history of the modern automobile to driving techniques and game reference material
Custom etched Gran Turismo key chain
Voucher for five (5) exclusive high-end cars with custom Gran Turismo livery and performance upgrades
Numbered certificate of authenticity
Custom collector’s packaging
The collection of cars available in GT5 is over 1000 different cars.
November 2nd this year GT5 will be out in it’s entirety so ladies and gentlemen get ready to start your engines.
David Jaffe announced that Twisted Metal is making a comeback with new game modes and vehicles. It’s been a few years since we’ve had a true sequel to Twisted Metal. The events leading up to E3 Jaffe was constantly hounded to see if there was a new Twisted Metal in development, but Jaffe kept on denying that he was. At the end of the Sony E3 conference Jaffe and Scott Cambell of Eat Sleep Play dropped the big news with a game demo of the new Twisted Metal.
To keep the gameplay up to date the game seems to have different factions currently there were two shown but more will be announced. During the demo the Sweet Tooth faction and Dolls faction went at it in a gameplay mode called Nuke. Nuke is a capture the flag type game where instead of capturing a flag you capture the leader of the opposite faction. After holding the other leader withing the specific area, you sacrifice their leader to the missile launcher. The sacrifice will launch a missile in which you must destroy a large statue of the other team’s leader flying above the battlefield.
The Legend of Zelda: Twilight Princess was the last game in the Legend of Zelda franchise to be on a console, and even then that game wasn’t a native Wii adventure: it was originally produced for the GameCube and then converted over to the Wii. The Legend of Zelda: Skyward Sword is the first Zelda game that’s made specifically for Wii, and this one requires Wii MotionPlus.
The Wii MotionPlus definitely helps with Link’s ability to attack his enemies. The new idea in Skyward Sword is that players have to look at enemies to see how you’re supposed to attack them. The plant creature enemies opened their mouths vertically or horizontally indicating the only direction you could slash them to take them down. This bled into the demo’s boss battle where you’re attacking a giant scorpion with weak spots in each of his giant claws: the arachnid would open his pinchers a certain way, telling the player which way to attack.
The Wii Sports Resort archery mode has been brought to Zelda in his crossbow: to aim and fire you use the Wii remote’s pointer to target enemies, then flick the Nunchuk back to pull back the string. Letting go of the button lets the arrow fly.
The game has a pretty slick style that combines the “realistic Link” design with “toon Link” shading. It’s much more colorful and vibrant than Twilight Princess.
The Legend of Zelda: Skyward Sword is scheduled to be released in 2011 for the Wii