Legend of Zelda: Skyward Sword Preview


The Legend of Zelda: Twilight Princess was the last game in the Legend of Zelda franchise to be on a console, and even then that game wasn’t a native Wii adventure: it was originally produced for the GameCube and then converted over to the Wii. The Legend of Zelda: Skyward Sword is the first Zelda game that’s made specifically for Wii, and this one requires Wii MotionPlus.

The Wii MotionPlus definitely helps with Link’s ability to attack his enemies. The new idea in Skyward Sword is that players have to look at enemies to see how you’re supposed to attack them. The plant creature enemies opened their mouths vertically or horizontally indicating the only direction you could slash them to take them down. This bled into the demo’s boss battle where you’re attacking a giant scorpion with weak spots in each of his giant claws: the arachnid would open his pinchers a certain way, telling the player which way to attack.

The Wii Sports Resort archery mode has been brought to Zelda in his crossbow: to aim and fire you use the Wii remote’s pointer to target enemies, then flick the Nunchuk back to pull back the string. Letting go of the button lets the arrow fly.

The game has a pretty slick style that combines the “realistic Link” design with “toon Link” shading. It’s much more colorful and vibrant than Twilight Princess.

The Legend of Zelda: Skyward Sword is scheduled to be released in 2011 for the Wii

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Aykut D.
Aykut D.
[Editor] I'm a big fan of Nintendo. I enjoy almost all video game genres but my favorites are action adventure and rpg's.

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