It was a year ago that Nintendo teased the world that it will be unveiling a new peripheral, one they claimed will expand the appeal of video games. First announced at E3 2009’s Nintendo press conference they called it the Wii Vitality Sensor. Nintendo says it will sense a user’s pulse and other body signals being transmitted, it will then provide information to users about the persons body. With little to no more info on the Wii Vitality Sensor it has since disappeared or has it?
Well while not actually from Nintendo, Ubisoft has emerged with their own sensor and game called Innergy. The game is designed to focus players on their inner being via a number of games played with a special sensor that monitors their breathing and heartbeat. It will provide different methods of exercise to improve heart rate and blood flow. All of this would seem that Ubisoft has beaten Nintendo to the punch? Not really.
This tech has potential to discover new possibilities in the way we play games, regulating fear controlled in a horror? Or perhaps knowing when to slow down the action depending on the heart rate? These ideas sound great however Ubisoft’s focus with this new product is to improve the way you feel and allow you to enjoy life more fully. They also want to make this a portable experience for everyone. Until their is more info on either product we won’t know for sure what the future holds for them but it seems like both parties may have the same thing in mind.
Gameplay Footage of Innergy from Ubisoft’s press conference
I think this tech is going to waist on breathing, I want it to do sooo much more!
[…] world becomes fuzzier. Game players already control game elements with movement, and soon with signals unconsciously generated by their bodies. These biosignals can provide a window into the emotional […]