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Review: Marvel Ultimate Alliance 2 – Heroes unite yet again

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Marvel’s greatest super heroes unite for one more hoo-rah in this arcade beat em up style game. Spiderman, Wolverine, Captain America and Iron Man duel it out with other Marvel elites, to help save the world from eminent doom. The game uses the Civil war story from the latest Marvel comics which helps to bring it up to date in the Marvel Comic universe. Does MUA2 pack a hulk smash or does it just fall flat?.

 

MUA2’s presentation gives off a modernized heroic patriotic feel. At the title screen you can easily tell that the story has a face-off between the two marvels heroes, Iron man and Captain America. The navigation between the menus are easy and accessible.  You can choose to have a public or private game via Xbox Live or PSN. Plus one of the neat features is that you can use your saved file during Xbox live/PSN, which means that you can literally join in with someone at any part of the game story. Also when you are roughly 10 percent into the game, you will be able to navigate through a HUB world. The hub world will change during the course of your play through ( Don’t want to give any spoilers). Your team is given options to do while in the hub world. You can talk to fellow heroes, play a trivia game which is a nice addition, move to the next mission or run a simulator of the unlocked trials you collect during gameplay.

 

Dialogue in game is questionable, The voice acting is good albeit some of the voices sound a bit stressed. Spiderman’s voice in MUA2 doesn’t really sound like the Peter Parker you would think he sounds like in the movies nor the cartoons. This is not a huge problem, however those who have sensitive ears to voice accuracy, will be able to pinpoint that. Other wise, the voice acting from the Heroes/Villains all sound good and believable. Also when conversing in the HUB world, the characters from your squad don’t talk. Its a bit strange since one would think that Marvel will have a fully voiced over dialogue between the player and NPCs. When you are conversing with your peers, you are given three choices to choose from. The choices are assigned by three attitudes, Aggressive, Diplomatic, or Defensive. Aggressive clear means you respond in a more edgier tone. Diplomatic means you stay neutral, in other words, keep the peace. Defensive is self explanatory.Your response tend to defend your views on the current situation in the story and/or in the immediate conversation you are having with your peers.

 

Gameplay in MUA2 is that of a traditional arcade beat em’ up style game. The A and B buttons are used for melee as a weak and strong attack, than can be charged for an even greater amount of damage. The X button is used for grappling and Y is for Jumping. You have the ability to heal yourself and teammates using the Right button and pressed the corresponding button for each your squad when you collect heal tokens. You initialy start with two powers however each character has four unique special abilities that will be unlocked as you play the game. The game also has some RPG elements like leveling up each characters moves and also leveling up support powers.  The Thing for example, is mutant who skin is rock solid. His support power can be leveled up which can greatly increase  his defense from enemies attacks.

 

One of the main new features in MUA2 is the new fusion attack system. Two different characters can team together using their powers to give devastating attacks. For an example, when Luke Cage and Invisible Woman team up, Invisible Woman puts Luke Cage in hamster like force field Ball and Luke Cage can run over enemies for high damage. As silly as that combo may seem, that team has gotten me out of some troublesome situations especially when encountering boss battles. On the other hand,  one issue with the new fusion system is the redundancy of them. This maybe an offset since not all powers are created equally, so to speak. To sum it all up, the big rock solid/impenetrable skin type heroes will almost always be classified as the clearing types, The heroes who can shoot any form of energy at an opponent will be the guided type and lastly, any heroes who specializes in melee type powers ( a la Wolverine, Deadpool, etc….) will be targeted types. The plus side of it though is that when mixed in different fusion attacks, they all become very usefully when use strategically.

 

MUA2’s graphics are a step forward in the MUA series, but looks a step back on whats  available currently on Xbox 360/ PS3. One will tell that developers took good sight at implementing an improved lighting and special effect system ( i.e. ripples in water, sparks and explosions when using your character powers). The enviorments and locales you visit are detailed with faithful execution. The character poly counts has upped and the animations are fluid. Even with these improvements, the game appears like a high-res first generation xbox360 title. Is that a good or bad thing?  Yes and No. The graphical style works, since this is an arcade style of game, graphics are not such a main focus plus its designed to be easily digested by the casual and hardcore players alike. For MUA2 graphical style it feels like the developers could of pushed more out of the 360 and PS3. Also, there were some slowdowns when the action gets very hairy but I would say it is very solid. There is still room for improvement in the graphics department, but its a good to know that this game can become a visually better experience. Especially with all the dynamics of different heroes in-game as well. ( Just imagine playing MUA where the characters and models look as detailed as in its comics, just a thought…)

 

To conclude, MUA2 is a good game where you can mix the hardcores and casuals, heroes and villains working together for the greater good. Team work and strategic a use of the heroes powers are a huge welcome. Utilizing the fusion techniques bring a whole new dimension to the series that has potential if  further explored and implemented. With the minor setbacks such as slowdown, lack of variety of different fusion techniques and weak dialogue system, this game is still a step forward in its series which is the bigger picture. Put on your capes, utility belts and suits, and its up, up and away.

Game Score  8.0

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EA Parks NASCAR Franchise. For Now or For Good?

In the economic hard times of late, many industries have been greatly effected.  One, in particular, is NASCAR.  Stock car racing is one of the biggest sports in the country.  Now I know many people will argue with that because they might not watch NASCAR, but just look logically; the Talladega Superspeedway in Alabama holds 125,000 people, the Daytona 500 is one of the most watched single day events every year, right behind the Super Bowl, and sponsors pay millions of dollars just to get their logo on a car knowing that if that car wins, the fans buy the product.  But recently, with companies not willing to shell out so much money, sponsors have gone down, ticket sales have dropped and the revenue of NASCAR in general is low.  And it doesn’t stop there…

For the first time in over a decade, EA Sports will NOT be releasing a NASCAR game this year.  Last serious NASCAR being NASCAR 2009 in ’08 for Xbox 360, PS2 and PS3. According to EA Sports President Peter Moore speaking with Gamespot, both sides agreed that there was no need for an annal release of the NASCAR series.  NASCAR had also talked about not giving exclusive rights to EA after their contract expired. So what does this mean for the series. Will their be anymore? Will the franchise go to another publisher/developer?

The most recent NASCAR game: NASCAR Kart Racing for the Wii was very cartoonish, and if any NASCAR game is going to come out in the near future, it will most likely follow that type of genre.  The tendency with racing games nowadays is for more of the street racing experience offered in Need For Speed or Midnight Club. Like anything else the car scene changes over years. Exotic cars in beautiful terrains, Street racing with hooked up vehicles, rallying, and GT track racing have all come, gone and will come again. When will Nascar have its shot again? Only time will tell if theirs need for it.

SUPER STREET FIGHTER IV announced

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After the critically acclaimed Street Fighter 4 was released early this year, one can only wonder what Capcom’s plans were for the next iteration. Well look no further, Capcom has just announced that they will be releasing Super Street Fighter IV. It will feature the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight characters new to the world of Street Fighter IV. The impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk as well as all-new characters such as the mysterious and deadly female fighter, Juri.

Super Street Fighter IV adds new Ultra Combos and advancements to the state of the art online matchmaking and online gameplay introduced in Street Fighter IV with numerous additional features. Super Street Fighter IV takes many of the groundbreaking features introduced in Street Fighter IV and refines everything to deliver the ultimate vision of Street Fighter to fans the world over. Super Street Fighter IV adds new Ultra Combos and advancements to the state of the art online matchmaking and online gameplay introduced in Street Fighter IV with numerous additional features. Takes many of the groundbreaking features introduced in the original.

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Need For Speed Shift 360/PS3 demo available this week

EA today announced that the console demo for Need for Speed SHIFT will be available for download on October 1 on PlayStation Network and Xbox LIVE. The demo gives players a chance to see for themselves just how SHIFT delivers, adrenaline and precision racing. Jump into the cockpit of one of these five cars and find out how Need for Speed SHIFT combines real-world physics with perception based G-forces to deliver a supercharged on-the-track experience.

1. BMW M3 (E46)
2. 2008 Dodge Viper SRT10
3. 2006 Lotus Elise 111R
4. 2008 Nissan GT-R
5. 2006 Pagani Zonda F (unlockable)

Bust-A-Move coming to Xbox Live Arcade

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“BUST-A-MOVE™ Live!” (PUZZLE BOBBLE™ Live!) returns to Xbox LIVE® Arcade this Wednesday. With its beloved original gameplay revamped and better than ever, get ready to fire bubbles at the bubble clusters to destroy them!
With 135 stages to clear in the “Single Player” mode, eight colorful opponents to play against in “CPU Battle” mode, and a never-ending cluster of bubbles to destroy in the “Infinity” mode, “BUST-A-MOVE Live!” offers endless matching-colored bubble fun. Purchase an additional 270 stages and “Multiplayer” mode in the “Extra Pack 1” and “Extra Pack 2” game add-ons for competitive head to head play that can be enjoyed at home or over Xbox LIVE. Bust-A-Move will be available at 800 Microsoft Points.

Live Dead Space Extraction Demo and Developer Commentary Sept 29

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With the release of the highly-anticipated prequel, Dead Space Extraction, hitting store shelves Tomorrow. The developers, Visceral Games will host a live webcast for fans in honor of launch on September 29th at 12p.m. PST. The one-hour webcast will feature demonstrations of the exciting gameplay of Dead Space Extraction. Fans will also be invited to participate in a Q&A session with the Visceral team.

The Wii exclusive, Dead Space Extraction ups the action through an exciting mix of intuitive controls, co-op gameplay, puzzle-solving and branching pathways. For more information about the web cast, please visit link.

UPDATE: Gears of War 3 uncertainty on this generation consoles?

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The development of the successor to Gears of War 2 would be awesome to hear at TGS ’09. However, Epic made a valid point how to work on the sequel on this generation of consoles would be best on the next generation console utilizing the Unreal Engine 4 still in development (how could they ever top the present generation?).  Mike Capps, President of Epic Game Studios said while addressing an audience at this week’s Tokyo Game Show in a Q&A session, “If their were a next Gears of War, that will be for the next console generation, whenever that is. If someone knows, please tell me! That’s about four or five years away, I think.” To add to this, he also mentioned that the company is working on the Unreal Engine 4 for seven years, and that it would be fully compliant with the next generation of consoles.  Cliff Blesszinki, Design Director of Epic Games,  stated that Gears of War 3 will have RPG elements. Hears to  hoping you can shoot ice through the Lancer to freeze and then old-fashion shotgun blast to shatter.

 

UPDATE: It has been stated that Epic’s Michael Capps has clarified , and wasn’t sure if the next Gears of War would be for current generation or not. He states “If we ship a game in the next few years, it’ll be Unreal Engine 3,” he said, “If we ship a game on next [generation] consoles, it will likely be Unreal Engine 4.” Heres hoping which ever the plan is, they will make vast improvements to the top seller that is Gears of War 2.

TGS ’09: Playstation Motion Control Coming Spring 2010

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Sony announced at the Tokyo Game Show that the Playstation Motion Controller is on track for a spring 2010 release, not only did Sony give a presentation of their new peripheral but they also announced several titles in development, granted the titles are vague and almost nothing is known about them. Here is the list of games that will be made specifically to utilize the new peripheral:
Ape Escape (Working Title)
Echochrome 2 (Working Title)
Eccentric Slider (Working Title)
Sing and Draw (Working Title)
Champions of Time (Working Title)
Motion Party (Working Title)
The Shoot (Working Title)
Tower (Working Title)

Tatsunoko VS Capcom newest fighter Frank W from Dead Rising

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Today at the Tokyo Game Show, Tatsunoko VS Capcom Ultimate All-Stars producer Ryota Niitsuma has announced Dead Rising’s Frank West as a playable character in TvC. If your a Dead Rising fan this is huge news as this is also his debut in one of the Capcom fighting games. Tatsunoko VS Capcom Ultimate All-Stars is due to be released in North America on January 26, 2010. In the mean time get a load of these screen and gameplay video.

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Review: Scribblenauts – Dream it, make it

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Scribblenauts is quite possibly one of the most unique games to be released this year, the game is simple yet it’s scope is beyond any other game before. Overall the game actually delivers on its ambitious promise but there are a few aspects that need to be improved for this title to become a true classic.
Scribblenauts’s concept is a fairly easy one to grasp and can be summed up in it’s own slogan: “Imagine anything, solve everything.” Essentially the title is a puzzle game, players are given control of Maxwell, a character with the ability to write down anything and bring it to life. The point of the game is the emphasis on the word anything, players are encouraged to think of any type of noun including ones you would never expect the game to have. Now all of this power would be fun on it’s own but Scribblenauts wouldn’t be much of a game without some sort of objective. The game is broken down into dozens upon dozens of little missions, their scope and range as wide as your powers. From helping a girl getting her cat out of a tree, to fighting mythical monsters, Scribblenauts puts you into the most random situations any game can put you into save for perhaps the Wario Ware games. However one of the essential problems of Scribblenauts is that the puzzles can get extremly difficult, and sometimes players could find themselves at a complete loss. However when you do figure out those difficult puzzles the self satisfaction of knowing you solved them becomes greater with each new mission. Still for those gamers who are used to being told what to do may be turned off by the lack of help, Scribblenauts should have probably had some sort of hint system that players could choose to turn on or off, without any help I can easily picture countless players being overly frustrated with this game.

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The biggest problem with Scribblenauts unfortunally is something that probably could have been easily avoided: the player’s control of Maxwell is not that great. In fact the game hardly gives players control of the main character at all, you’re expected to move maxwell by tapping of pressing in whatever direction you want the main character to move in, that’s it. There is no button that allows you to jump, and there is no way to control maxwell using the d-pad, this can lead to many frustrating situations. Many times I’ve acciendtly tapped on the screen only to have Maxwell run into an enemy or trap, and this is hardly due to me being careless, some puzzles get so difficult that they could require up to a half a dozen items to be used at the same time, shuffling through a bunch of these items you tend to slip and tap off an item which of course sends Maxwell sprinting half way across the level. Either way the controls don’t exactly break the game but a little bit more control over Maxwell’s motions would have been nice.
One major plus about Scribblenauts is the art design, the paper doll style of the characters is perfect, the game keeps a certain level of charm without getting too cartoony. The colors are always bright and vibrant, and with a game that has thousands of object in it thats an important aspect in design. Every object looks and moves like it should so you’ll never be squinting at the screen wondering what exactly that object in front of you is. The graphics definitely get a high mark simply considering the magnitude of this game. Similarly sound is also nearly perfect in Scribblenauts, the music is whimsical, yet exciting and although there aren’t nearly as many tracks as there are levels the music never seems to feel repetitive. Sound effects are equally as impressive, again every object you summon will sound exactly as it should, nothing ever feels out of place.
Overall Scribblenauts is such a unique game that it would be difficult to not give it a recommendation, you’ve simply never played a game like this and its worth checking out. The controls need improvement and a better hint system would have been nice but that shouldn’t deter you from Scribblenauts, the game accoplishes exactly what it set out to do and at times even excels at it.

Overall: 8.9

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