Think Dead Rising 2 with Frank West… wait hold that thought, Capcom has already done that. Coming out sometime in the fall Dead Rising 2: Off the Record, will replace Chuck Greene with Frank West. The remake of the Dead Rising 2 will include a new amusement area, new weapons, new enemies and new missions.
Capcom seems to be remaking a lot of things lately, but I’m not complaining. Who said beating a dead… errr… zombie wasn’t fun?
World of Goo will indeed be coming to the iPhone. When? We’ll when we find out we’ll be sure to update you. Currently there only information of a release date has been “soon”. That’s not the only good news though, for the first 24-hours the game will be priced at $.99, after that the full game price will be $2.99. If you’ve already purchased the game for the iPad, don’t worry, the game will be free to download to your iPhone.
UPDATE: World of Goo to be released on Thursday April 14.
New screen shots have risen from Dead Island. If you haven’t heard any news of the new and upcoming zombie game, you can take a look at the trailer that was posted earlier this year by clicking here. The newest screenshots show the playable character Sam B. knocking some sense into some of the new natives on the island.
So far Sam B. and Xian Mei have been the revealed two characters, while two others Logan and Purna have yet to be revealed.
Xian Mei is an employee at the Royal Palm Resort, born and raised in China, she chose an occupation that allowed her to leave her country of birth in order to experience different people and cultures – Banoii is her first placement outside of her homeland. A fast learner, intelligent, and also – as a passionate sportswoman – quick on her feet. Having just arrived at the island, Xian Mei was responsible for a myriad of menial tasks at the hotel, before starting work as a receptionist. This opportunity to meet and greet all the different nationalities that visited the hotel was ideal for Xian Mei, as it provided a perfect source of inspiration for her dreams of travelling the globe. That is of course, before suddenly the world around her begins to crumble…
Sam B. is a one-hit-wonder rap star of fading fame, Sam B was booked by the Royal Palms Resort Hotel to perform his well known song “Who do You Voodoo?” at a high profile hotel party. He gladly took the chance to play this gig. Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisors. Trying to pick up the pieces and earn some extra cash, he suddenly finds himself surrounded by a whole lot of different problems…
The smell of fresh cut grass. The distant sounds of birds chirping. Flowers budding, sprinklers watering lawns, and digging shorts out of the closet. It’s almost springtime, which means only one thing; it’s time to play ball!
The beginning of Major League Baseball’s spring training also marks the release of MLB 11 The Show. The Show’s dominance in the baseball gaming genre is once again unchallenged with the release of their latest installment.
The Show’s developers could have hung their hat on their past accomplishments, but they made an already great game even better. Along with fine-tuning the graphics, there is a laundry list of new features in the 2011 title:
• Pure Analog Control System – Finally The Show incorporated the use of the analog stick for hitting, pitching and fielding. While batting, the right analog stick is used by pulling back to “load your swing” and pushing forward to swing. This creates more of a focus on timing and concentration. For pitching, the analog stick is pulled down and a meter fills up, similar to the classic meter, but the analog stick must then be lifted to match the correct release point in order to insure precise location. In the field, the analog stick acts as a representation for which base you would like to throw to: right for first, up for second… As in older versions of The Show, the longer you hold the analog stick, the harder, and sometimes less accurate, the throw. A new feature that is available with the analog control is the ability to perform fake throws to try to catch runners off guard.
• Co-Op Mode – Now players can play in 1 vs. 2, 2 vs. 2, or 2, vs. CPU multiplayer co-op games both online and offline. In the co-op mode, each player is given options to which roles to have on the team. The online games allow two consoles, with two players on each to play a game with two players on each team. I found there to be a little degree of difficulty batting while online, when the game lags a fraction of a second, the pitch timing is thrown off substantially, but it is fun none the less.
• Road to the Show – The flagship feature of The Show returns for the fifth installment and just like the other four, it is extremely deep and keeps the player coming back for more. For those who don’t know how the RTTS mode works, you create a player, assign attributes, equipment, positions, etc… then either enter the draft or chose a team’s association to join. Once a part of the organization, you are sent to the minors and begin your journey to make it to the Major League team of your organization, aka The Show.
This year, while creating your player, a slider menu helps chose your players mannerisms; power vs. speed, good arm vs, gold glove, contact hitter vs. slugger… which help set your initial limits as well as the direction of your advancement goals as you proceed through your career. Also revamped is the fielding. With previous versions, the game would start you off in the right direction when the ball was hit toward you, however, this year, if you make a step in the wrong direction, you better hope you can catch up to where you need to be or else you won’t make the play. A good fix from an issue of previous versions was the logic of your organization or manager. Prior to this year, your player would be subbed for or sub in on random parts of the game, not making any sense to the game situation, as well as promotions, demotions, or trades that didn’t make any sense to the team’s overall goal. This year, those issues were tweaked and the AI really showed a great improvement.
• Stadium Specific Camera Views – Anybody who watches enough Major League Baseball on TV knows that there are different camera angles for each stadium. Many of them have the generic center-field viewpoint, but other stadiums have unique camera angles based on the uniqueness of the building.
• Weather – Although baseball games don’t happen in the rain and it doesn’t snow during the season (except when Colorado made it deep into the playoffs…) but every once in a while, it will rain just light enough to play through. This year, every few games will be affected by the weather like that. Strong winds, soggy field conditions, temperature all factor into player performance.
• Playstation Move Compatible – For the first time, you can use the Playstation Move controller to truly swing for the fences in Homerun Derby mode.
• 3D Compatible – For those fortunate enough (or silly enough) to have a 3D TV. (I’m silly enough)
Overall, once again, The Show took their already successful franchise and made it even better. There are many other features that were added to the overall gameplay that make this the most authentic feeling sports game, not just for baseball, but for all sports. It may not have the hype that Madden or NCAA Football has, but this game is a major player in the sporting world. And it easily is one of the best Playstation exclusive games left.
Correct folks, a Harvest Moon game entitled Harvest Moon: A Tale of Two Towns has been announced. The game will be released on both DS and 3DS. Of course like all harvest moons, you’ll create a home and a farm, but also work to re-unite two towns that were separated over a feud over food. Eastern-styled Konohana with it’s large fields of crops, and Eastern-styled Konohana full of animals, whichever town you choose to live in I’m sure there will be plenty to take care of.
If your like me then you know that ones day to day activities can get stressful. Relieving that sort of tension doesn’t come easy. However sometimes you find yourself a game where it feels like it all magically goes away and The Dishwasher: Vampire Smile is definitely one of those games. The sequel to 2008’s XBLA hit The Dishwasher: Dead Samurai is one of the most satisfying games I’ve ever played. The original was formally the winner of the Microsoft’s Dream-Build-Play XNA competition which boasted the developer $10,000 in prize money. It comes as no surprise that being the cult classic hit that it was, a sequel would be imminent.
The main solo campaigns can be played as either The Dishwasher or Yuki, his prodigal stepsister in which the games actual focus is on. The story takes place right after Dead Samurai and its explosive ending … no pun intended. Through its various Max Payne like cut-scenes it does a great job of filling in the plot throughout the chaos that surrounds you. Sometimes it becomes difficult to understand what is actually going on through all the subtext but that doesn’t matter because it feels crazy in a good way.
This is also because the games narration is expressed through its frantic 2D hack n slash gameplay which easily resembles something out of Devil May Cry. Your blades, guns and blunt objects tells their stories as you rip through an enemies head, spewing pools of blood everywhere. By the time your done taking out an entire room full of soldiers, bodyguards and mutated freaks with chainsaws it looks like you came out of a scene of Sparticus. The game knows how to paint itself red and I’ve never seen it look this good but thats mostly in part of its black and white art style.
You can collect various weapons, power ups and equitable items that help for different strategies in the game. This can either be purchased or found through the stages which makes some exploration key. My only real gripe is the characters teleportation. An example is Yuki’s blood port in which it lets you teleport in any direction infinitely a couple of inches at a time. This enables you to basically fly or get out of all harms way without consequence which breaks up some of the games tension or most challenging moments. There is no actual block button which can also be seen as something that could have been added but I guess that’s what the teleportation is for.
The story mode is also not the only adventure to be had in Vampire Smile. An addictive arcade mode in which you fight waves of enemies under predetermined conditions through 50 stages. Whether your told you can only kill enemies in the air, have a certain time limit or combo multipliers slowing down everything can really get the blood flowing. The game can also be played online co-op taking the challenge of the arcade mode or the story mode, playing as you would expect. The game also features 3D as an option which has a funny story of its implementation going from joke to real in the final build.
The Dishwasher: Vampire Smile is a devilish good time and one that the guys over at Ska Studios should be proud of. It’s clean yet messy, it’s sadistic yet beautiful and all in all a hell of alot of fun to play. I mean the imagination you need for even a fraction of the enemies created here goes beyond saying. This game does not disappoint in the slightest and hopefully more from the series will follow as the world and mechanics created definitely has the potential of being great.
Looks like The Governator isn’t the only one getting an animated movie. EA and FUNinmation with the backing of T.O. Entertainment, as agreed to a deal where a movie will be released in 2012. The movie will take place somewhere in the Mass Effect universe, how it will impact tie in with the crew of the Normandy SR-2 no one really knows yet. Both companies would like to flesh out the Mass Effect universe, and give viewers the in-depth, detail fans are used to. Already in production, expect a 2012 release.
Hello everyone it’s about that time where we start bringing you guys what you want, Games! And what better way to do that then with a live cast of gaming on Justin.TV. Today at 8pm eastern our own Editor-In-Chief Remdog will be casting three games for your viewing pleasure. First up will be The Dishwasher: Vampire Smile which is slated to release on Xbox Live Arcade tomorrow, Halo Reach’s Defiant Map Pack and DC Universe Online. While we are making the announcement for this cast it should be noted that casting at our lvlone Justin.TV channel will be more frequent so stay tuned at all times for your chance to win cool prizes and swag. Head on over to http://www.justin.tv/lvlone at 8pm Eastern to get in on the fun, get a first look on what’s new and just pass the time. Don’t forget to follow us on Justin.TV and sign up for lvlone.com, who knows maybe a couple of cool shirts will be given away to our followers.
Recently news of Escalation Black Ops’ second content pack was leaked on GAME’s Australian retail site then quickly pulled off. Whether it was a mistake or purposely done to leak the news, we do know what the content will contain. The maps will be set in five different locals, a zoo, a hotel, a convoy, a stockpile, and another new co-op zombie mode as it seems. As stated previously at the E3 expo, Xbox 360 will get the content first on May 3, and Playstation may get it possibly a month later. As more news rolls out of the new content, you can be sure that we’ll inform you as soon as we get it in.
Final Fantasy fans of the New York area were finally able to rejoice this weekend of April 1, 2011. But luckily for us, it was no April Fool’s joke. For the first time ever, the Distant Worlds Philharmonic Orchestra has appeared in New York with Conductor Arnie Roth and the legendary Composer Nubuo Uematsu to perform the music of Final Fantasy. Over the course of two days, fans were able to listen and enjoy the enigmatic sound at the BAM Howard Gilman Opera House in Brooklyn, New York.
Imagine, sitting in the Opera House, watching as all of the orchestra comes together. Then the amazing Arnie Roth appears and not too long after, the wonderful Nubuo Uematsu. I’m sure not even they would have expected the ecstatic, warm welcome they received from their New York fans. The place just went crazy and we knew, the fun was only the beginning.
For the first night, we were treated to (in no particular order and every single piece accompanied by footage from each game on a large television screen):
The Final Fantasy Series: Prelude (with Chorus), Chocobo Medley 2010, Victory Theme (A special treat!)
FF VIII: Liberi Fatali (with Chorus), Fisherman’s Horizon (with Chorus), Don’t Be Afraid, Man with the Machine Gun
FF X: To Zanarkand, Suteki da Ne (with Susan Calloway)
FF XI: Memoro de la Stono – Distant Worlds (with Chorus and Susan Calloway)
FF XII: Kiss Me Goodbye (with Susan Calloway)
FF XIII: Prelude to Final Fantasy XIII, The Promise
FF XIV: Navigator’s Glory – The Theme of Limsa Lominsa, the American premiere of Answers (with Chorus and Susan Calloway)
Hearing some classics like “Terra’s Theme” or “J-E-N-O-V-A” played by a live orchestra is an breath-taking experience. Pieces like these two brought back the memories of when you were playing as Terra in Final Fantasy VI or fightning against Jenova in Final Fantasy VII. Nothing short of amazing.
One of the really nice treats was having the lovely special vocal guest, Susan Calloway. Having heard her sing “Memoro de la Stono – Distant Worlds” in the past, it was a pleasure to hear her powerful vocals delivering the english version to “Suteki da Ne”, “Kiss Me Goodbye”, and the stunning new song to the latest Final Fantasy XIV “Answers”.
This new theme really brought down the house as it opened with the Chorus calling out as if they were in an actual Final Fantasy as a people that were crying for help. And Susan Calloway’s answer to their pleas as if she were a goddess these people were praying to. I can honestly say that “Answers” is a true Nubuo Uematsu piece and has become a personal favorite.
Calloway’s version of “Kiss Me Goodbye” was sung beautifully and one could feel the emotions through her voice as Angela Aki had originally sung. “Suteki da Ne” was also a very nice rendition of the love theme from Final Fantasy X, done entirely in English. While I don’t usually mind mixing two languages together, I wished that the actual lyric Suteki da Ne was translated as well. But that is just my opinion and nonetheless, it was still a beautiful piece, and done extremely well.
Another orchestrated piece that the audience enjoyed was the new “Chocobo Medley 2010”, a fun arrangement of the classic theme dedicated to these sweet, giant yellow birds. The medley was accompanied by a video of the evolution from the first 8-bit Final Fantasy games to the full new 3D versions. It also sampled the newest Chocobo theme to FF XIV. Definitely a fun and enjoyable piece.
The audience became really excited when the orchestra played “Clash on the Big Bridge”, “Man with the Machine Gun” and “One-Winged Angel”. What can we say? Classics will never get old and they were all done equally well. To have Nubuo Uematsu, to sing (which he does very well) as part of the choir in “One-Winged Angel” made it much more enjoyable.
There was also another special guest that night, the composer for the soundtrack of FFXIII: Masashi Hamauzu. The orchestra played two selected pieces from that sound track – “Prelude to Final Fantasy XIII” and “The Promise”. Both very great tracks from a very beautiful game. (Which will have a sequel at the end of this year!”
We were also treated to another FF XIV theme, “Navigator’s Glory – The Theme of Limsa Lominsa”. As the song was played, we were able to watch footage from the online game, seeing all of the playable characters and the environment of XIV. For those of us who have not yet played the game, it allowed us to get a feel of the story and witness the beauty both in sound and visuals of the latest Final Fantasy game. I have never played an MMORPG that was subscription-based but this performance definitely made me want to give it a chance.
Many of the songs that were played have been heard before for many years and some were brand new but there is something special about being able to hear it played live. The moment that the main Final Fantasy Prelude began, many of the fans were getting teary-eyed, including myself. As a fan of both the games and the music, I and many other fans hope that this New York debut will be the start of many more yearly performances to come. Thank you Nubuo Uematsu, Arnie Roth, Distant Worlds Philharmonic Orchestra, Square-Enix, BAM Howard Gilman Opera House, and everyone else that was involved in this project! Please come back next year!