Looks like Bethesda is going to try a new tactic and scare the pants off of you. They just let word out that they are making a new survival horror game from none other then the creator of Resident Evil himself, Shinji Mikami. Now this is sure to turn heads as the teaser trailer they released had lots of blood and somewhat disturbing imagery happening. The game is set to release on the Xbox 360, PS3 and PC and is slated for 2014. We’ll give you more info as we get it.
Deadpool release date and Pre-Order bonuses
Activision’s Deadpool game has shed more light in the form of a release date and pre-order bonuses. The games official date is June 25th 2013 and with that comes some pre-order bonuses you’ll be able to take advantage of. The press release is below with details.
Press Release:
GameStop and EBGames – Link
- MY “Merc with a Map Pack” DLC (confetti explosion!) adds two new maps – GRT Plaza and Inside the Tower – to Deadpool Challenge mode, as well as two b-b-b-b-bonus costumes – the D-Pooly and Uncanny X-Force suits only for use in the unlockable Infinite mode where your stats are tracked on a global leaderboard.
- Exclusive digital wallpaper for my PowerUp Rewards friends featuring who else – me!!! I’ll probably be, like, you know, totally ripped in it and all. No bigsies. – U.S. Only
- A (drum roll, please) midnight launch party at the GameStop with the most pre-orders (more drums!) paid BY Activision (now the bassoon!) with a LIVE appearance from ME, Das Pool! Now’s your chance, Kodiak, Alaska GameStop customers! – U.S. Only
Amazon – Link
- A $5 Amazon credit towards select Marvel graphic novels– but seriously… buy a Deadpool graphic novel.
- An exclusive digital wallpaper and digital cover sleeve, because what are you doing not staring at my perfectly sculpted body every waking moment of the day?
That’s it. Go pre-order my new game now, or else.
Pikmin 3 gets release date
There hasn’t been a whole lot of info on Pikmin 3 lately or its release date but through press release of other Nintendo games it seems that was included in the memo ever so casually. The game will launch in stores and on the Nintendo eShop on August 4th so if you feel like your Wii U is getting a bit stale when it shouldn’t be for too much longer.
Forza Horizon releases free 1000 Club DLC today!
Forza Horizon just got DLC today called 1000 Club. It ads new achievements, over 1000 challenges and two new vehicles. The challenges vary beyond racing and include jumps, crashes etc. Best part of all of this it’s absolutely free! The cars included are a 1956 Ford F100 and the 1995 RUF CTR2. Those who have download a season pass, the rally cross pack or even individual cars will also see new challenges for those respective vehicles as well. Below is a link to download so get it now.
Grand Theft Auto 5 Debut Trailer
Rockstar has given us all what we’ve been waiting for … at least a week ago when they announced it was to come out today. None the less this is a really exciting time as we’ve learned that there will be multiple characters to be played out in this iteration. Expect more trailers and news to be buzzing in all the way up to its release next year.
For now enjoy the first debut trailer of Grand Theft Auto 5.
Forza Horizon Review
Forza Horizon is the direct result of what you get when you put an elite group of racing developers, who practically bleed gasoline and make a game for every kind of car enthusiast. It’s the perfect blend of great looking cars, customization options and a giant open world playground to tie it all together. Lending mostly from all kinds of other racing games but in the best way possible.
The game surrounds it’s narrative around a car festival which has taken over the Colorado countryside. Like any other racer your no big shot and simply trying to get your name out there by starting at the bottom. Rising until your champion. A good thing to note is that this format offers more then menus and single races like Forza 4 but driving to locations for races. The narrative also doesn’t come off as cheesy, giving it just enough to tie the entire event together.

The racing types you end up with here are of the highest variety. Point to Point, circuit, winner takes all and pink slips are some of the few familiar events but you also get to experience racing against other mobile units. This really gives you a sense of all the highs and lows upon speed that can be accomplished with a single car on the open road. Street racing can also be had while on your way to a race or even driving around as the roads are filled with other AI racers getting around. You gain experience throughout the races and earn wrist bands to enter more profile ones as you get ahead.
In a lot of ways this game retains some of Forza 4’s best eye candy nature but easily benefits from its altered scenario and location. The cars look just as good in the showroom and almost as good on the road as Forza 4. Everything in the dashboards of your vehicle work, auto daytime running lights, all animating as it should. Looking at the interior of a 13′ Genesis Coupe as I own one myself never looked so spot on and the Real time night to day transitioning brings the cars to life.
Engines roar, tires screeching, fans going wild. Easily one of the best sounding car games lending that form factor from Forza 4 the sounds never get old and sound great mixed into one. The music was also great to me. A mix of everything across the three radio stations although if you didn’t know fully what dub step was, you’ll know now. I enjoyed all of it but since the genres of music were separated onto three stations being Horizon Rock, Pulse and Bass Arena it definitely got tiresome. One radio station for a mixed playlist would have been great to have.

The guys at Playground games have thrown around a word they like to call Forza DNA. essentially the essence that is Forza ties all their games together. If your a Forza 4 player then everything should feel all to familiar with most racing options intact. I can tell you that my decked out Ford Fusion with a Shebly engine felt just like it did before. If you like your game more arcade then the driving aids provided can easily take it there, if more simulation the turn off what you feel works best. Car customization is also no slouch as I got all the upgrades I need while also including Forza amazing vinyl creation system. You can easily import a set vinyl group from Forza 4, which could have also come from Forza 3 as that’s when groups started. There’s something about designing on your car for this game and the open road that feels more natural.
It’s hard not to get into the multiplayer aspect at this point as that as well has a lot to offer. This is where you can create a car club and race types. The game types include your usual batch from the single player along with a slew of new events. Cat and Mouse which lets teams of a fast car and a slow car try to get in first place by any means necessary. Infected which starts off as one person being infected and having to go after other cars until every car infected at the end. King which starts off as one person having a flag and trying to hold on to it as long as they can until someone catches them. This is all there with the addition of having free roam which allows you to mess around with others on the entire map along while doing challenges that require a set amount of other players to accomplish.
Forza Horizon isn’t without some issues which may be worth noting. While the AI with certainly present a challenge sometimes it has been noted that certain event which stock vehicles of a certain car restriction in fact has had computer character have a turbo in the car making him far superior in a race.
It has been a long time since I’ve seen a game of this nature have an actual replay mode and is certainly welcomed but it is strange that the two good standard camera angles are missing which are the “Fly By” and “On Track” camera angles. This is worth mentioning as all the camera angles here and when making your own movie are glued to the camera in shaky cam fashion which after awhile can make you dizzy. Traffic is eliminated when playing online in any fashion which could have presented some great turn around races and stories. We are slightly disappointed that their is no actual team racing other then cat n mouse and considering their are car clubs it just seems a bit strange. True customization is out as well only leaving you the parts in which to play with which might make some unhappy.
Forza Horizon is not a full arcade racer giving you options that are just out of that realm, it is also not a full sim as options like tuning your gear ratios is out. What I can say is that it makes a very satisfying blend of the full car experience which anyone can appreciate. It has the presentation style of Dirt, the open roads of Test Drive, the graphics/look of Forza and overall high adrenaline of Need for Speed. It also makes me excited for the future of what Playground Games can present. It’s not the easiest thing to breakdown what Forza Horizon’s true genre is and quite frankly I don’t care, all I can say is that I’ve been waiting for a game like this for a long time.
Apple Announces iPad Mini!
Welcome to the gamingsphere iPad Mini! Like the new Wendy’s commercial, small is the new big. The small wigs at Apple announced today the Apple iPad Mini, a 7.9″ tablet (current iPad is 9.7′) with a 1024×768 screen resolution the original iPad has. Weighing in at .68 lbs. and as thin as a pad of paper, the iPad Mini will be running the A5 chip, use the new Lightening connector, and come in black or white with slate or silver backing. The iPad Mini Wifi 16GB model will be priced at $329. 32GB and 64GB are priced at $429 and $529. Pre-orders start this Friday, with the WiFi models shipping November 2 and the 4G LTE two weeks later.
NYCC 2k12: Injustice Gods Among Us
The past week I traveled to the Big Apple to attend New York Comic Con and got play Warner Brother’s Injustice Gods Among Us. The build that they had on display was the build with Green Arrow. Most likely because WB has their TV show Arrow being displayed all over NYCC for ad purposes. Besides the fact, Injustice looks and plays very well. The character art and animation pop with beauty, and the interactive stage is fun to use to increase style to your combos. Playing as Green Arrow, shooting arrows wasn’t as fun as getting in close range to smash people with his bow.
So far there hasn’t been anything about the story line that was said in the demo, but being able to play as one of your favorite DC Heroes was enough for me. The only thing that was missing was a finishing move (not necessarily a Fatality), not sure if they’ll add it in or not but it is definitely warranted.
EA Sports cancels NBA Live 2013, 2k remains top
It takes anywhere from a couple of day to a couple of years to make a great game. For sports games, however, it only takes about a year to make another installment of the series. It’s easier for sports game developers to remake the game and spruce it up for the next year, because the bare bones of the entire thing is already there. I say this with the utmost respect to those very creators. In the eyes of the fans of these sports games, they want in new installments what the older versions of the games didn’t have. In the case of NBA video games, some people want their Live back. If you can remember, the last authentic simulation basketball game to enter the video game market from EA Sports was NBA Live 2010, featuring Dwight Howard on the cover of the game. Fans were given hopes of a revamp of the series in the console-fail-but-mobile-success NBA Elite 11. The name was a pitch made by EA Sports to show how the game was being completely redone – most notably the change in analog stick dribbling, something EA hoped would change the way the game was played.



