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NYTF 2026: MyArcade

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The gaming industry has been constantly changing going from the days from the packed arcade days to the gaming PCs and consoles of today.  Gamers lately have been reminiscing about the arcade days and thanks to MyArcade you are able to get that feeling without significant space or cost.  MyArcade addresses this demand by offering tabletop to pocket sized arcade cabinets of some 90s games. These arcade cabinets provide a practical and playful alternative to full size cabinets.

At the Toy Fair, the variety of cabinets on display was very impressive and contained the various cabinet sizes and games.  Most of the cabinets contain one game each from the 80s and 90s, including Street fighter II, Sonic the Hedgehog, Pac-Man and many more. MyArcade has kept the arcade feel by keeping the same button layout and the joystick. 

Walking past this I was immediately drawn to the tabletop arcade cabinet for Street Fighter II: Championship Edition and the striking cabinet it was in, so I had to stop. The nostalgia I felt playing these arcade cabinets evoked the feeling of the old arcades.  While some of the smaller ones presented a slight challenge, the overall feel and enjoyment were significant. Beyond gaming, they serve as versatile collector’s items, perfect for display or dedicated play, offering a quick and convenient way to access classic games. The cabinets felt very sturdy and able to withstand gaming sessions.

The look and feel of the cabinets are great not just for gamers who want the arcade feel back but its also great for collectors.  The price and size allow you to have your own mini arcade without needing to take a loan out or needing a dedicated room.  Most of these cabinets range from $34.99 to $44.99, the Space Invaders and the casino player cabinets will run you $59.99 while the Street Fighter II: Championship Edition will cost $69.99. I am looking forward to see more from this company.

Marvel Tokon Release Date and Updates are Killer

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The next big Marvel fighter officially drops August 6, 2026, and after sitting with the latest showcase, I’m walking away cautiously optimistic , but excited. Marvel Tokon: Fighting Souls isn’t just another vs style fighting game, although it’s 4v4. It’s clearly aiming for competitive, and creative credibility.

marvel tokon sword 2026

Current Confirmed Roster:

Captain America

Iron Man

Spider-Man

Doctor Doom

Ms. Marvel

Star-Lord

Storm

Ghost Rider

Wolverine

Magik

Danger

That mix alone tells me the devs are thinking beyond safe picks. Sure, you’ve got the household names, but Danger? That’s a deep cut surprise that immediately sparks theory crafting. And that’s the fun part, showcasing teams already has the community buzzing. The team-building conversations are starting early, and that’s always a good sign for a tag fighter.

From the footage, I noticed some clear adjustments to the assist system compared to the beta. Assists look cleaner, slightly more deliberate, and an assist I’ve used to seeing in a vs style game. If I’m right, there’s more intention behind how the mechanics are structured, which hopefully means the developers took beta feedback seriously.

Let’s be honest: it’s a tough time for fighting games right now. Players are more critical than ever. Every frame, every balance decision, every mechanic gets dissected on Twitter, Reddit, Discord — instantly. If Tokon wants to survive competitively, the assists, neutral flow, and defensive options need to feel fair and thoughtful, not just flashy and easy to play.

So far? It looks like they’re at least trying.

On top of the launch roster, we’re getting a Season 1 DLC pack with four additional characters. That opens the door for some heavy speculation.

Are we getting true villains like Thanos?

Spider-Man universe staples like Venom?

Or more curveballs like Danger that make longtime Marvel fans do a double take?

The fact that they’re willing to surprise us makes the speculation even better.

August 6, 2026 is locked in. The roster is strong. The mechanics look refined. Now the real question is whether Marvel Tokon: Fighting Souls can convert hype into longevity.

We’ll find out soon enough.

TCL Ray Neo Air 4 Pro Review – Huge Display

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The TCL RayNeo Air 4 Pro is built around a simple idea: letting you take a large, high-quality screen with you wherever you go. It’s not VR, and it’s not trying to replace your home setup. Instead, it works as a wearable display that instantly mirrors whatever device you plug into it. With a single USB-C connection, phones, laptops, handhelds, and consoles suddenly feel like they’re powering a much bigger experience. That ease of use is what makes the RayNeo Air 4 Pro feel polished rather than experimental.

Comfort and design play a big role in whether something like this actually fits into daily life, and TCL gets that right here. The glasses are lightweight, balanced, and understated enough to wear in public without feeling self-conscious. Long gaming sessions or movie marathons don’t feel fatiguing, and the overall build leans more toward “everyday accessory” than flashy tech demo. It’s the kind of product you can toss in a bag without overthinking it.

Visually, the RayNeo Air 4 Pro delivers where it matters most. The Micro-OLED display produces deep blacks, strong contrast, and smooth motion that noticeably elevate games and video. Fast action feels fluid, and any game benefits from being expanded into a huge virtual screen. Everything feels more immersive, not because of gimmicks, but because the display quality holds up under real-world use.

That portability really shines when traveling. On a recent trip, the RayNeo Air 4 Pro became a constant companion,used on flights, around the ship, and anytime there was a chance to sit down and play. The included shade caps are a smart touch, blocking out light and eliminating transparency in bright environments so the screen stays crisp anywhere. Add in surprisingly solid built-in audio and a price under $300, and the RayNeo Air 4 Pro stands out as one of the most practical AR display options available today, especially for gamers and minimalists who value flexibility over excess.

NVIDIA GeForce NOW on Linux Review: Cloud Gaming That Actually Delivers on Linux

After about two weeks with NVIDIA GeForce NOW on Linux, I can honestly say I’ve enjoyed it way more than I expected. I went into this wanting to answer one simple question: can cloud gaming make big, graphics-heavy games feel good on a low-powered setup. Not just “it launches” good, but “I forgot I’m streaming” good. After testing both the Free tier and the Ultimate tier, GeForce NOW feels less like a novelty and more like a real option for how a lot of people can play moving forward with true Linux support.

The first thing that clicked for me is how clean the service feels once you’re inside it. The interface stays out of your way, and linking your libraries is straightforward. Steam, Epic Games Store, and other supported platforms can live in one place, and the biggest win here is you’re not rebuying games. You’re basically bringing the library you already have and letting NVIDIA’s servers do the heavy lifting. On Linux, that idea is even more appealing because you can jump into demanding titles without the usual compatibility headaches, assuming the game is supported on the service.

Setup was simple on my end, but it helped a lot once I leaned into the “Ultimate-minded” way of setting it up. NVIDIA’s own guidance basically boils down to two things: keep your connection clean, and make sure your streaming settings match what your display and hardware can realistically handle. The in-app network test is worth running because it checks your connection to NVIDIA’s data centers, not just a generic speed test, and the service really wants you under 80ms latency, with under 40ms being the sweet spot. I started on Wi-Fi and it was totally playable, but for higher refresh targets and the more “locked-in” Ultimate experience, a wired Ethernet connection (or at least solid 5GHz Wi-Fi) makes a noticeable difference. On the settings side, I also recommend switching out of “set it and forget it” mode at least once just to confirm your resolution and frame rate are actually set to what you want. If you have a 120Hz display, set the stream to 120 FPS so you are not leaving smoothness on the table.

I kept to my computer speakers and bouncing between keyboard and mouse and a controller depending on what I was playing. The most underrated part of the experience is how seamless the input switching is. Move the mouse and it immediately behaves like a keyboard-and-mouse session. Tap a controller button and it flips right back, no menus, no toggles, no friction. That sounds small, but it’s the kind of detail that makes the whole service feel natural instead of feeling like you’re fighting a streaming app.

Performance is where GeForce NOW really surprised me. I tested it with games that normally demand real horsepower, including Marvel Rivals, DOOM: The Dark Ages, and Final Fantasy XVI. Even on my low-end Linux system, the sessions were responsive and the visuals stayed clean. This honestly felt closer to playing locally than you’d expect, especially if your connection is stable and you are not trying to game on the edge of your Wi-Fi range.

The biggest difference shows up when comparing the Free tier to the Ultimate tier. The Free option is still genuinely good and lets you test everything without paying, but you may run into wait times for popular games and shorter session limits. The Ultimate tier removes most of that friction. You get into games quickly, sessions last much longer, and overall performance feels more consistent. That difference becomes more noticeable the more you use the service.

Using it daily is where GeForce NOW won me over. Open the app, pick a game, and you’re in. I did not have sessions dropping on me, and I didn’t run into constant troubleshooting. It just worked, which is the highest compliment I can give a cloud gaming service. The only real frustration I hit was exactly where you’d expect it: the Free tier queues and the occasional bit of network lag in faster moments. That’s not unique to GeForce NOW, but it’s worth saying out loud because twitchy games will always expose streaming limits faster than slower-paced ones.

Pricing and value really come down to how often you play. If you’re curious, the Free tier is a strong entry point, especially on Linux where you might just want an easy way to access more of your library without extra effort. But if you plan to game regularly, Ultimate is where the service makes the most sense. You’re essentially renting high-end hardware without paying high-end hardware money, and for anyone sitting on an older laptop or a modest desktop, that’s a big deal.

GeForce NOW delivers on what it promises, and the longer I used it, the more the service grew on me. Ultimate is what pushed my score higher because it removes most of the friction and makes the experience feel consistent, reliable, and easy to recommend. The only real catch is that the best version of GeForce NOW is the paid version, but once you make that jump, the difference is immediately clear.

GeForce NOW on Linux lets you play demanding games on weak hardware with surprisingly solid performance, and on Ultimate it feels like the service finally becomes what cloud gaming has been promising for years.

NYTF 2026: Loops Lab Is Going Bigger in 2026, Starting With HedX DJ’s and More

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Loops Lab pulled solid crowds at New York Toy Fair, and it makes sense the second you see it in action. Drop collectible figures onto the interactive stage and you are instantly building real grooves, no real learning curve, just immediate “oh this is fun” energy which is part of the reason we put it in our Holiday Gift Guide of last year here. The bigger story for 2026 is that Loops Lab is turning into a growing universe instead of a one-time toy, with new figures, new content, and more reasons to keep coming back.

The standout announcement is HedX, a new line of DJ-style characters that unlock advanced sound effects and creative controls when placed on the stage. In person, they feel like a premium step up from the standard band five-packs, adding more personality and a more “DJ booth” vibe to sessions. HedX figures are priced at $17.99 each and are expected this spring.

Loops Lab is also updating the experience through the app, with new music packs that “supercharge” existing bands, plus new game modes and creative challenges to boost replay value. To complete the setup, they are launching Loops GLOW, a sound-reactive LED party light for $33.99, also arriving this spring.

For collectors and variety, the Solos Collection adds seven standalone figures, each with a distinct sound designed to mix with any other Loops character. Solos are $16.99 each, and Loops is also dropping a new country band called Sticky Paws (five figures) for $69.99, with more bands planned later in the year. Check in with us as we’re fans of the Loops Lab toys and concept.

2XKO Shares What’s Next: Local Duo Mode, Competitive Update, Two New Champions and More!

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Riot just dropped a quick “what’s next” update for 2XKO, and the vibe is pretty straightforward and gives us stuff to look forward too after the most recent shake-up: the team is still locked in, still building for the FGC, and they’re focused on tightening the experience. The priorities haven’t changed as we heard. They’re doubling down on duo play, core gameplay, and community and competitive programs, which is honestly the exact set of pillars this game needs if it’s going to keep momentum long-term.

The most exciting part for a lot of people is duo play getting more accessible. Riot says they’ve been prototyping a Local Duo Mode that would let you and a friend run couch co-op together against the world. It’s still work-in-progress, but they called it a top priority and made it sound like something they want in players’ hands as soon as possible. Good news for those look and hopefully more news on duo’s and potentially making it easier and accessible looking to find duo teams and match making online as well.

On the gameplay side, Riot made one thing crystal clear: 2XKO is staying fast and the skill ceiling is staying high. They’re still planning to hit outliers in the meta, but the goal is to keep the sauce of each character intact while making strengths and weaknesses more defined across the roster. They also acknowledged feedback around Ranked edge cases and even screen tearing on console which was heard by people in the Playstation community specifically, both of which they say are on their radar for future updates.

Competitive support is also mentioned. Riot says the 2026 competitive schedule is rolling forward, with the next Challenger event happening at Genesis X3, and they’re working on a program to help local tournament organizers with exclusive in-game prizing to grow their scenes. They’re testing it with a few locals first, then opening applications after that which is good news.

Last but not least and best is them revealing two upcoming Champions, Akali is confirmed as the next addition, described as a sharp, stylish ninja built around precision. Senna is on the way too, bringing the whole light and shadow thing, blasting with a massive cannon, then switching gears and rushing down in wraith form. Riot says more details are coming later, but the theorycrafting is officially open and these are still works in progress. Good to get news on things in what seems to be a week of FGC news in general so good to see the momentum coming and hopefully dates to come as well!

Royal Caribbean’s Icon of the Seas Family Experience -Review

Cruising on Royal Caribbean’s Icon of the Seas was one of those trips that reminds you why cruising works so well for families. The itinerary took us to St. Maarten, St. Thomas, and Royal Caribbean’s private island, CocoCay, and overall it struck a solid balance between adventure and just being able to breathe. St. Maarten and CocoCay were easy highlights. St. Thomas, on the other hand, felt rushed, we were only given about six hours on the island, which barely scratches the surface of what there is to do.

We landed on Royal Caribbean because they consistently hit that sweet spot: family friendly without feeling like you’re paying luxury prices just to exist. Icon of the Seas itself is absolutely stunning. It’s one of the most impressive ships I’ve ever been on, both in scale and design. Even with thousands of people onboard, it truly never felt chaotic, which honestly might be the ship’s greatest feature.

Another thing that really stood out was how much there was to do, no matter your age or interests. Kids were covered. Teens were covered. Adults were very covered. The ship has everything from an Irish pub and a salsa disco to a comedy club, Broadway level shows, aqua performances, and even an ice skating rink. There’s a full gym, surfing on the ship, and activities running from early morning until well after midnight. You could stay busy all day, or pick your moments and still feel like you didn’t miss out.

One of my favorite spots on the ship was the Overlook, located at the very front. It’s quiet, open, and makes you feel like you’re floating directly on the water. It ended up being a shared favorite for both me and my son, which made it one of those rare cruise spaces where you’re not rushing anywhere, you’re just there. Those moments ended up being just as memorable as the big shows and attractions.

Adventure Ocean deserves its own shoutout. The onboard childcare and day program is a lifesaver for parents. For a small hourly fee and a quick reservation, you can leave your child in good hands and actually get a few hours to yourself, whether that’s grabbing a drink, catching a show, or just sitting down without multitasking. And yes, the food lived up to the hype. My wife would tell you it was the highlight of the entire trip, and honestly, she’s not wrong. Between the buffet and dining options, there was always something solid, whether you were eating clean or just eating everything. Icon of the Seas made a strong case for cruising as a go to family vacation, and it definitely left us looking forward to whatever cruise comes next.

Does 2XKO’s Have a Quality or Clarity Issue?

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2XKO wanted casuals and competitors at the same time, and paid for the confusion. When the news dropped that 2XKO was cutting a large part of its team, I wasn’t surprised. It felt like reality catching up.

Riot clearly gave this game time, money, and runway. They watched engagement during the PC beta. They watched again after console. The momentum never crossed the line needed to justify a team built for breakout scale. If 2XKO was going to explode, the early signals would have shown it. They didn’t. Riot made a business decision.

The problem wasn’t effort. It was identity. The game felt good. Commitment didn’t.

2XKO looked great. It played great. Watching high-level players put together wild tag combos was genuinely impressive. You could tell the devs cared, and people wanted the game to win.

But playing it long term felt different.

The roster was small, and in a 2v2 fighter that problem compounds fast. Mirror matches showed up constantly. That kills variety and feels “early access,” even if the label doesn’t say it. Deep mechanics don’t matter as much when the experience feels thin.

Then there was the store.

I wasn’t upset that the game was free to play. That didn’t bother me at all. What stopped me was opening the shop and going, “Wait… what?” The pricing felt like Riot Games-scale monetization dropped into a niche genre that hadn’t earned that level of trust yet. In fighting games, cosmetics need to feel like impulse buys. Here, they felt like commitments.

So who was this actually for? This is where things really broke down.

2XKO felt like it wanted casual players and standard FGC players at the same time, while also presenting itself as a serious competitive game. That’s a tough balance even for established franchises. For a new fighter, it’s brutal.

League of Legends fans were never a guaranteed audience. Liking an IP doesn’t mean you play the genre. We’ve seen this forever with anime fighters. Watching doesn’t equal playing.

At the same time, 2XKO wasn’t pulling many players away from Street Fighter, Tekken, or Mortal Kombat either. Those games already have depth, identity, and trust. 2XKO didn’t give people a strong enough reason to leave what they were already invested in.

So the end result was a weird middle space. I played it. I liked it. But I never committed. Even during the beta, I said I wasn’t sure who the game was really for. I’d play it if a friend wanted to. I wasn’t making it my main game. Fighting games already have a model

Traditional fighting games earn trust first, then monetize. You buy the game, get a real roster, and decide over time whether it’s worth spending more. That upfront buy-in creates confidence.

2XKO being Free to play lowered the barrier to entry, but it also removed the sense of ownership fighting game players are used to. When the roster is small and the store shows premium pricing early, it feels like the game is asking for live-service commitment before it feels fully formed. Free to play wasn’t the mistake. The timing and cosmetic prices was. The cuts aren’t the bad news. But here’s what people are missing.

The team reduction doesn’t scream failure. It showcases correction. Riot built 2XKO like a mass-market live service hit. Fighting games don’t grow that way. They grow slowly, on clarity and trust.

A smaller team with a clearer audience might actually help this game. But only if Riot makes the hard choice it’s been avoiding.

If 2XKO ever gets a late breakout, it won’t be because it suddenly steals players from the big three. It’ll be because Riot picks an audience, commits to them, and lets the game grow at the pace fighting games actually grow. 2XKO still has a path. But only if Riot finally decides who this game is really for.

V-Day 2026 Gift Guide – Lifestyle Gadgets with a little love

Valentine’s Day gifts do not have to be cheesy or predictable. For this guide, we pulled together a mix of tech and lifestyle picks that actually feel fun to use, whether you are shopping for your partner, upgrading your shared setup, or grabbing something as a gift to yourself. From cozy at home upgrades to everyday gadgets you will both get real mileage out of, this list is all about things couples can enjoy together and still appreciate long after the holiday is over.

The Handy 2

The Handy 2 is a spicy Valentine’s Day pick for solos and couples who want to potentially immerse themselves with intimacy in a way that still feels playful, not complicated or even want to keep things strong when away from each other. It’s a smart, app-connected pleasure device from OhDoki that can sync with interactive content, be controlled remotely, and even pair with VR setups, so it works whether you’re together or doing long distance. The “Pro” model upgrade is all about power, stamina or wanting more on the go: a much larger battery, plus a Turbo mode that can push performance higher than the standard model, which is exactly why it got so much attention since CES. If you’re gifting something that feels genuinely different from the usual Valentine’s routine, this is one of those conversation-starter presents that’s equal parts fun and surprisingly well engineered. Check out the Valentines and latest deal here!

Nova S Pro

PONGBOT Nova S Pro is one of those gadgets that makes you want to get a ten minute session with a partner that turns into an hour. Its a table tennis machine that clamps onto the table, holds a big hopper of balls, and lets you dial in speed, spin, placement, and feed rate from the app or the included controller, so you can go from casual rally practice to legit training pretty fast. The best part is the built-in library of preset routines, plus the option to program your own patterns, which makes it perfect for couples who want a fun at-home challenge, beat their partners scores or anyone trying to sharpen their game without needing a practice partner every time. Check out the Valentines and latest deal here.

DREO 6L Top Fill Humidifiers

Dreo’s 6L Top Fill Humidifier is one of those quiet upgrades that makes your whole space feel better, especially once the heat kicks on and everything starts getting dry. The big 6L tank can run up to around 60 hours, it stays whisper quiet (around 28 dB), and it pushes a strong, fine mist that actually reaches across a bedroom or larger room instead of just hovering over the nightstand. It is also easy to live with: top fill design, simple controls, a soft night light, and built in safety features like tip over and overheat protection. Great since individuals and partners alike need better sleep. Check out the Valentines and latest deal here.

Fitasy Stride 3D-Printed Shoe

Fitasy’s 3D-printed shoes are a really cool self care style gift, because they are designed around your actual feet instead of forcing you into a standard fit. The idea is simple: You can purchase one of the sizes they have or scan your feet with your phone, then Fitasy uses its scan to print approach with spatial AI and 3D printing to create a pair, both provide a lightweight shoe built for comfort and better foot health. This is a perfect gift to give yourself, a loved one or a pair for you and your partner to promote strolls together and other activities, especially if you want something practical that still feels futuristic.

The Oh!

This vibrator is a fun Valentine’s pick if you want something a little more playful, but still very “tech gift guide” in spirit. It’s a smart, app-connected vibrator that can be controlled locally or remotely, and it can sync its patterns to audio or interactive content, so it feels more like an experience than a basic device. For couples, it’s especially great because you can hand over control from anywhere, and it fits right into the same ecosystem as The Handy if you’re already in that world or diving in for the first time. It’s discreet, modern, and genuinely well thought out, which makes it an easy upgrade gift that feels a lot more personal than the usual Valentine’s routine. Check out the Valentines and latest deal here.

Reolink TrackFlex Floodlight Review – Single Camera Magic

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The Reolink TrackFlex Floodlight Wi-Fi immediately caught my attention when we heard about and from setup to live viewing, TrackFlex feels like a product built around real outdoor use, large spaces, unpredictable movement, and the need to quickly figure out what actually happened without digging through hours of footage.

Using the camera, the set up was easy. Reolink truly has some of the smoothest set ups. Download the app, scan the barcode, follow a few steps and you’re all set! Once on, immediately, the dual-lens setup quickly became one of its strongest points. The wide lens gives you a full view of the area, while the tracking lens actively follows movement and pulls in closer detail. Seeing both views at the same time made monitoring feel far more natural than constantly switching angles. The Pan, Tilt, Zoom movement felt smooth and responsive, and once motion was detected, the camera had no problem locking on and following subjects across the scene.

My set up was in my backyard and one feature we kept coming back to was local AI video search. Instead of scrolling through timelines, we were able to search directly for events and jump straight to relevant clips stored locally. No cloud dependency, and no subscription walls, just connect with a Micro SD and you should be good. Paired with the 4K image quality, it made reviewing clips surprisingly painless, especially when you just want answers.

The floodlight itself is bright, with up to 3000 lumens, it easily outshines most security lights we’ve used, and the ability to adjust brightness and color temperature makes it usable beyond just security moments. It didn’t really matter if it was set for full illumination or dialed back for general visibility, the lighting felt purposeful, and a generalsense of security. Combined with smart detection, auto tracking, and the built-in siren, the camera feels like it’s actively responding to what’s happening.

The TrackFlex feels like a strong option for anyone who wants wide coverage without installing multiple cameras. It’s especially well suited for driveways, yards, and larger outdoor areas where movement doesn’t stay in one place. While Apple HomeKit support isn’t there yet, what’s already here feels polished and practical. TrackFlex is a great step for Reolink.