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North American Version of Catherine Toned Down

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Sex sells, we all know it, and it’s been proven through different studies that it does. Although scantly clad women with big… assets, can sell a game, Atlus has decided to cover up the chesty figure of Catherine to go with a more family oriented box art. Although a good portion of first wave of Catherine games that hit store shelves will contain the Japanese box art, retailers will indeed be able to stock the more family oriented box for their consumers on July 26.

Hulu+ Hits Xbox Live Tomorrow!

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If you’ve been too busy with Portal 2, Mortal Kombat, or any other online game for that fact (sorry Playstation) to catch up on the latest episodes of Glee, House, or even old episodes of maybe Dexter or Dragon Ball Z then Microsoft is giving you more of a reason to be glued to your Xbox. Come tomorrow April 29, Hulu+ will be available for download, for the first week Hulu+ service will be available to all Xbox Live members gold and non-gold members alike. When the week is over and you still want Hulu+ on your Xbox then all you have to do is subscribe for $7.99 a month.

Shift 2: Unleashed Review Sensory Overload

The racing game sim is not easy to come by. With the two big names Gran Tursimo and Forza dominating is there room for a third? Need for Speed Shift made a splash upon its debut which not only took a departure of its arcady appeal but it showed that the series could grow new legs and still walk just fine. Dropping the Need for Speed in the title this time Shift 2: Unleashed is out to make all the juices in your body flow with exhilaration at every corner.

Like any other racing sim it starts you off with a set amount of cash to buy a low end model car, D Class for this game. In which case you must build up your reputation by winning races, earning cash and getting new events unlocked. Tutorials are at the heart of every new event before you take part in it which is important. There is an RPG like level system in place for doing things within a race to unlock more features. Driving in the guided line, leading for an entire lap or driving clean races are some of what can be rewarded XP wise. All of this makes you aware of how much better you can be as a driver while racing.

The game would have you believe that this is a true racing sim where in some cases it is and some it’s not. Buying upgrades and tuning vehicles are great features which will let you get the speed and handling that your looking for. You can even tune cars to events whether your doing short track, long track, drifting and other racing types which is great to have so you don’t need to keep changing a cars options. Upgrades can also be sold back so money never feels waisted which is a good thing to have.

Vehicle AI’s act cautiously but are smart in their actions as to give you a good challenge. We did notice that as you progress through higher classes and events further the level of difficulty can someone spike. AI seem to not drive with cation anymore and are almost to aggressive. For a game that promotes respecting a racers line they seem to want to drive right through you to get ahead? Upgrading is no longer the only thing you can do, sometimes you will need to perfectly tune a certain car to come close to winning.

While tuning your car is great it should be noted that the games vehicle physics are exaggerated. They are loose to the point where if you don’t tune the car a certain way some seem immensely difficult to play on most of the tracks with. Which make invitationals or races that give you loaner cars that much harder to do since you cannot tune those cars yourself. Also forget about fishtailing someone, it’ll only result in your loss and them laughing as you spin out.

The game has plenty of modes that you will go through. Standard, Elimination and Driver Duels are some of our favorite. While others can get somewhat annoying to get through. Time attack modes can get very tedious to do. Events can easily turn 20-30 minutes to part take in if you don’t restart. Drifting also doesn’t seem to fit very well with the games default handling. You will need to tune cars specifically to your liking if not the mode can be a chore to play at times. Autolog makes its return with most intact. Spawning from Need for Speed Hot Pursuit, gamers can keep track of their records and friends records. Lap times, complete races, recommendations and gallery are some of the options you can see, it all works very well.

Some of the newer introductions to the series is night driving which give you a totally different feel while racing. When playing the game from the inside car camera the cabin lights up in different shades and angles depending if a car is directly behind you or if you are passing street lamps. Another thing you notice about night racing is how scary it can be, sometimes lights are not on corners or on some parts of the track period which make it hard to know where to turn. Also having your driving cabin light up because of cars at your rear gets downright nerve racking but can keep you on your toes.

The games biggest introduction is the new Helmet Camera which tries to literally put you in the shoes of the driver. As you race the camera tends to blur, turn in the direction of a corner and even brace for impact like a real driver would. This gives a new sense of speed and precision that has never been done in a racing game. In all honesty if you are not playing this game on the helmet cam view or the inside cabin view then your not really playing at all. The feeling becomes sensory overload and should be experienced by all.

Car models look good but not quite up to par with other racers of the genre, however the overall package is note worthy as it delivers great textures all around. Vehicles have full car damage now and look pretty sick if one takes a mean spill. Vehicles also sounds ferocious and add to the games sense of speed. I’ve never wanted to own a Z06 Corvette more then I do after playing this game. Replays have some good camera angles, can be saved and liked how some stages have this slow down camera in certain corners, it’s slight but appealing. Music can get repetitive quickly as there aren’t many songs, I do however like the different variations of single tracks within the game. There are menu and sometimes two different replay versions of the same song which adds some style. Would have been nice to get an option to play music while racing too.

Online multiplayer also works as expected. The leader can choose races according to class, car and even camera angles. Championships can also be done earning you crowns if you won and other accomplishments..

Shift 2: Unleashed if played properly takes you to a place where no other racing game has gone before. It takes what you know about racing sims and throws it out the window to experience what they have envisioned through their eyes. The game engages you and makes you learn how to really make a winning machine. The game could use a bigger assortment of vehicles, have more options and while we wish some of the imperfections could be addressed they are only obstacles that racing fans can overcome and are not actual roadblocks. The Helmet Cam view is a great addition and hope to see more of it in the future as the series in itself is not to far from its predecessors and headed in the right direction of true racing sim.

[starreviewmulti id=2 tpl=20]

Overall = 8.6

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Section 8 Prejudice Gets Dedicated

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TimeGate Studios announced today that they will be offering dedicated servers to the Xbox 360 community for Section 8 Prejudice. Why is this so important? This will be the first ever dedicated server structure for Xbox 360 that will be available world wide in 25 locations in 15 countries. TimeGate Studios teamed up with Game Servers Inc to give gamers the ability to rent servers for private and public use. Servers will be able to yield high capacity (32 player) fire fights while setting your own rules and play structure. Renting a server will be $1.29 per player slot, and if you choose to have a voice chat that will be another few bucks to add to the total.

Section 8 Prejudice is currently available for Xbox 360 and will soon be released on PC and a little later for Playstation 3. The game currently is priced at $15 or 1200ms points, with Steam offering a 10% pre-order discount bringing the price to $13.50.

New Max Payne 3 Screenshots tells its darkside

With information trickling in about Max Payne 3, all of us at LVLONE are getting really excited for it. It’s almost exactly 10 years since Rockstar Games and Remedy worked together on the original Max Payne, and eight years since Max Payne 2. The Euphoria physics, particle effects and AI, to a new creative approach to Max’s classic comic-book panels will be at the games disposal. We got a couple of new screenshots that lets just say leaves us salivating for more!

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Meet Project Cafe, or maybe the Wii 2?

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Nintendo has officially announced it’s successor to the Wii for 2012, code named “Project Cafe”. There has been little known facts to what the new system will have, but much speculation has the new console being loaded with HD graphics sans 3D for now, and a new motion controller featuring a touch screen.

Nintendo plans to debut Project Cafe at E3, what it will have to offer is something that most if not all gamers will be looking forward to. With the Wii selling over 86 million consoles world wide, and the 3DS selling over 3.6 million, will Nintendo fans be willing enough to put money into another system?

UPDATED: PSN Down!

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As if you didn’t know already, the Playstation Network has been down and may be down for a day or two. Sony has stated that they are undergoing maintenance in Europe, but for North America there has been little to no information on what is causing the interrupted service. Anonymous has stated that the attacks would stop on the PSN since it affects the customers/gamers of PSN which they did not intend to attack. With Portal 2, Socom 4, and Mortal Kombat released this week, online multiplayer seems like something that will be placed on the back burners for a day or two.

UPDATED:

Yesterday Patrick Seybold, Senior Director of Corporate Communications & Social Media for Playstation posted an update to the PSN and Qriocity’s down time. Apparently there have been “external intrusions” or attacks on the servers. To shut down all the attacks and secure the servers Playstation has temporarily shut down PSN and Qriocity servers. No information has been released of when service will resume, but we will keep you informed.

Chrono Trigger Coming Soon… Again!

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The ESRB has given a rating for Chrono Trigger for the Playstation 3 and PSP. So that means we can expect to see one of our all time favorite RPG’s on PSN’s, PSOne Classics (whenever the network goes back online) soon! Chrono Trigger was originally released for the Super Nintendo back in 1995, then Square (pre-Enix) up and re-released it on the Playstation in 2001. Now Square Enix is re-releasing it again!

Set the Mood with this New Child of Eden Trailer

Child of Eden thrusts the player into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, a futuristic version of the Internet and the archive of all human memories. Ubisoft has given us a new gameplay trailer to salivate at while we wait for the game to be released on June14th.

Portal 2 Review: Fun with Portals Times Two!

When Portal was released back in 2007 it was part of the Orange Box package and served as almost a tech demo for this kind of gameplay. Not treated as a traditional FPS the player was given a gun that could open one portal on a wall and another portal anywhere else that would serve as its corresponding tunnel. This intuitive gameplay mechanic responded well with gamers and opened infinite possibilities on how puzzles could be solved involving them. Alongside the mechanics was a humor filled story and a sadistically charming facility robot named Glados. Vavle has alot to live up to on making the sequel to such a hit and it looks like they’ve done it again in a much bigger way.

Portal 2 puts you in the shoes of the same character from the original game. Set after the events of the first game, Chel has now awoken after being in cryogenic stasis for … a very long time. Wheatley (voiced by Stephen Merchant) which is the robot that is responsible for the test subjects comes to your aid from a facility about to hit critical melt down. One of the immediate things you realize about this game is the structural change it has undergone since the last. Broken down areas, rust and plant fruition have taken over. It also guides you through how the facility came to be. The use of space is also a big thing to note as you will find yourself in tight corners to massive multilevel areas.

One of the things they expanded on was the story. You instantly fall in love with the characters and on how entertainingly witty the entire thing is. If there is a future where robots can be this funny then I’m in! While the main undertone that is played is about trying to kill you, you can’t help but be smiling the entire way through. Another really cool thing was a Commentary mode which little speaking nodes are set up in each stage and developer dialog can be heard on concept, character and level creation. Our only big complaint was since the story was a big focus this time around on single player it seems to be a bit on the shorter side and with no other modes of difficulty or challenges their is no real reason to return to it aside the Commentary mode.

It’s important to note that the puzzles is its strong suit and it certainly delivers. Ranging from solvable puzzles that are in plain sight, to others that’ll leave you scratching your head for sometime, the game never feels overwhelmingly difficult but tests your ability of somewhat pressured situations. New elements keep the gameplay fresh and alive at all times. From gel that’ll make you bounce really high, gel that can propel you at high speeds and other goodies while using portals to intertwine them is just a marvel. Graphically it’s just an update to the Source Engine used more then half a decade ago but it still manages to use it well with everything going on. This all changes however when you experience the game with someone in Co-op.

The Co-op is where the game really shines and breaks out of the mold of its past. The dynamic completely changes once you play with someone else and its nothing but a treat. Valve knows a thing or two about Co-op gameplay from their popular FPS Left4Dead series so making gameplay elements with the use of portals and two people would seem is not a hard task for them. When working with four portals it is important that teammates work together to figure out how to make it through. You can watch what your teammate is doing with a button on the controller and even use a ping tool on where you want a portal to go. You can even time a sequence with a countdown that can be desplayed. This is also very helpful for those that don’t have mic’s for communication so no one is stranded in the cold.

Portal 2 was a delight to witness and a breath of fresh air. The story is endless laughs and so is the co-op. Being a fan of the original I knew that Valve had their work cut out for them to please loyalist and they delivered. However right when you think you can play it forever it feels over in a snap. We’re sure they have plans to expand areas with DLC but we also hope that the world of Portals isn’t closed just yet after this. With one of the best end sequences I’ve ever seen in a game this is truly an unforgettable experience that no one should miss out on.

[starreviewmulti id=2 tpl=20]

Overall = 9.1