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Just Dance 3 Kinect Review

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Just Dance has been paving the way of dancing games for quite some time now on the Wii. They have now gone another step forward by bringing their next big dance game Just Dance 3 to Xbox 360. While their have been a number of dance games since the release of the Kinect, this one this one stays true to its form and provides unique expect that not many in the genre know how to do, it’s called having fun.

Just Dance 3 is about having fun by yourself or with your friends. The game doesn’t have tutorials of dance steps, nor will it slow it down or show you what your doing wrong. Just Dance is what it says it is. You jump in and you play, simple as that and it does a good job at it. With a variety of songs that range from different genre’s and years. You’ll be tranced by 80’s classic “Take on Me”, while trying to jam out to Black Eye Peas “Pump It”.

Dance models are silhouette in form but are colorful and really pop in HD. You can tell the motion cap had alot of fun doing the dance moves as they’re never to hard but songs do vary in difficulty so keep it in mind. The game judges you by points on your performance, 1-5 stars and key words like Creative and Energetic. You never feel like your failing or not doing something wrong which is naturally the point.

New to Just Dance 3 is four player choreography. First they have somehow managed to get four players to work on the Kinect which didn’t seem to be possible as first mentioned but now they have routines specific to four people on screen. The amount of fun you can have playing with four people on the Kinect at the same time is best experience for it. The game also has the ability to record your own dance steps which can be uploaded and download by other xbox live members. This is just down right cool and adds alot of replayability to the game.

Since the game doesn’t take itself to seriously because it just wants to have fun, it does miss the mark on many things we’ve seen before. The game isn’t as accurate as Kinect’s other dance game Dance Central. Unless you actually know how to dance or can pick up moves easily there is no way to correct your mistakes since it doesn’t say what your doing wrong. You can only make a song easy or normal and it only counts for points, not changing the actual routine of the song. Each song only has one dance routine motion cap and most songs are geared toward girls so it may be hard to broaden gameplay with different friends that are not trying to play songs like “Baby One More Time”. We also suspect that the game only reads half the body of four people to let Kinect track them since we know it is actually capable of that but that’s not a confirmation.

Just Dance 3 is some of the best times I’ve had with my Kinect thus far. It’s not as serious, accurate or hell bent on trying to make you learn how to dance like Dance Central but it’s a hell of a good time. There are plenty of songs, unlockables and recording your own routines to have fun with is awesome. Not to mention that playing with four people can’t be matched by anything else at the moment. If you have a Kinect you should own this game, it’s a good time for any occasion.

Mortal Kombat Review: Bloody Fantastic

The original Mortal Kombat in 1992 is probably the first M rated game to be released on a console that stirred up controversy. The graphic violence of the 16bit fighter led in part to the creation of the ESRB. The last couple of games had seemed like the series wasn’t moving forward, especially with its release of Mortal Kombat vs DC which had been rated T for Teen. It’s almost 20 years since the original game and it has finally gotten a true sequel to the classics which dare I say might be the best one yet.

I had always personally been a fan of Mortal Kombat but one wouldn’t think so since I think the games after MK 2 had been somewhat of a wash. Going back to its roots co-created Ed Boon and newly formed developing company NetherRealm Studios have given fans what they’ve been waiting for.

For those who don’t know the story of Mortal Kombat need not worry. The Story Mode will let you play out the events from Mortal Kombat 1-3, so those who had forgotten like myself can feel right at home on what is going on. To give it to you in brief, the emperor of outworld Shao Kahn has invaded earth and is tearing everything apart. With the last of earth’s defenders, Raiden sends a message to himself in the past to change the foreseeing future, thus changing history.

I’ve found the story to do a good job of piecing everything together from good cutscenes and narrative. One of the biggest appeals to the Mortal Kombat franchise is the violence but past takes of the series had left all but desirable ways on capturing it, until now. The game returns to a 2D plane like the old days while it retains 3D environments and graphics as the past games. I think this style of gameplay suits it much better as we’ve seen from other fighting game revamps. The game engine has been revamped significantly and character movement feels much more natural while staying true to the old school games. If thats not enough there’s even damage over time. Characters will get cuts, bruises and pools of blood will even gush out with every hit.

One of the newest editions to the game is the super gauge bar that can easily make or break a match. It is divided into three sections but can be used in any order. One piece of the bar will allow you to do an EX type move like Street Fighter, it will enhance a special move when you use it. A block breaker can be enabled for two bars and it will stop any incoming move that is being thrown at you in the given moment. When the super gauge is filled then the use of X-Ray moves are enabled. These deal anywhere between 22%-40% of damage depending on player execution and can easily turn the tide of a match. The super gauge bar is a great addition to the game and X-Ray moves are just awesome to look at. Besides the 1on1 matches, tag matches are also in the game and offer different strategies along with them, especially when you take the super gauge bar into account.

What this game is not short on is unlockables and modes. Everything from alternate costumes, art, music and other fatalities, the game can keep you entertained for weeks on end. Modes include Ladder matches, Story, Challenge Tower and other goodies you can unlock. What I like is how everyone has a unique ending apart the Story mode which is really just the story for the Mortal Kombat tournaments.

If all of that wasn’t enough the game’s multiplayer is really a great experience. Local matches with your friends can get competitive and is good fun. While the online multiplayer is divided up in several categories. You can join huge rooms which resemble chat rooms with up to 100 players. You can even bring up a virtual keyboard to chat with people while your waiting or viewing the room. Players can be challenged into a 1on1, tag or even king of the Hill matches. It will keep track of your wins and losses and points repped from Kill of the Hill.

Not everything is perfect in the world of Mortal Kombat however. Some of the biggest problems lies with the games Story Mode. The sheer level of imbalanced difficulty from the Story Mode is somewhat crazy. While I won’t say that it is impossible, it is however excruciating what it can put you through and is even harder then the Challenge Tower. Whether it’s every third or fourth fight that’s 2on1 battles, the bosses that defy the games logic or bosses that you will need to fight with others that are 2on1, it had made me almost quit several times. There is an inability to skip cut-scenes or view them once completed. We had also come across some detection issues mostly involving jump attacks and sometimes how it determines who lands the first hit. At some point as an example I’ve had johnny cage hit me with his nut crusher when I jumped over him, at which point I was already behind him? But this doesn’t happen enough to really get upset about it, just some tweaking it can use. Online can also get a bit laggy to extremely laggy at times which can get frustrating.

Mortal Kombat has exceeded my expectations. It’s amongst one of my favorite fighters to date and it will definitely bring back the nostalgic nature of the originals. X-Rays almost never get old, Fatalities are gruesome, mini games, graphics are great and sound is very impressive. Hopefully a replay mode like we’ve seen in other fighters will make it in at least in the next version and maybe an eater egg of the original game. If this is the direction the series continues to go in they will undoubtfully find success and you can sign me up as well.

[starreviewmulti id=2 tpl=20]

Overall = 8.8

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Gunnar Optiks PPK Review

There are currently hundreds of accessories for gaming. Most claim to give you an advantage over others but almost none will actually benefit your well being. The most used part of our body for gaming is our eyes and if your anything like me then looking at a computer monitor and LCD screen takes its toll after a couple of hours. Gunnar Optiks Digital Performance Eyewear is for the gamer in mind and is said to help you be the best gamer you can be but do they actually work? We got our hands on a pair of their PPK Gunnar shades and have been test driving them for more then week so here are our thoughts.

At first the thought of having to use glasses to enhance your gaming sounds a bit like a gimmick. You have been gaming this whole time without anything so why would you start now? Because they do a good job at what they advertise. The pair that we took a look at with their signature Amber lens tint is said to offer the best enhancement of contrast and visual performance while minimizing screen glare and diminishing the harshest parts of the color spectrum.

Here are the features and claims of Gunnar Optiks:

• fRACTYL lens geometry hugs the shape of the face closely, creating an ocular microclimate that traps in humidity and blocks evaporative air currents, alleviating dry-eye effects.
• diAMIX lens material provides high quality, distortion-free optics in a durable, flexible and lightweight lens that allows Gunnar to design a variety of styles and be extremely comfortable.
• i-Fi lens coatings keep your lenses clean and vision clear via an anti-reflective, protective barrier that resists scratches finger smudges and fogging.
• iONik lens tints enhance contrast and are specifically tuned to environments for maximum visual efficiency and a sharper viewing experience.
• Neoscopic lenses are specifically tuned for close viewing applications. This lens gives the greatest visual enhancement, but is a limited in variable viewing distances. Engineered for the most demanding computer users who spend long hours in front of a monitor.

The obvious thing you will notice off the bat is that they are very stylish. Even the package was a white box which was simple yet elegant in design. When I put them on they actually feel comfortable and I sometimes forgot that I have them on. The frames are made from a lightweight alloy so they don’t feel heavy or bulky. The PPK’s had their thin lightweight flat temples to allow for the best overall comfort when used with gaming headsets. These had a medium lens coverage and the bands spread out enough to fit a variety of faces. The end bands can also be interchanged as well which is neat to give off your own flair. The quality of the frames could improve as they do feel like they possibly can be damaged easily but other then that all was well with them.

The most important thing is how the glasses perform and we can say that they work pretty well. The amber lens give you a slight yellow tint that is suppose have anti-reflective properties specific to fluorescent lighting. While everything does appear a shade of yellow you do get used to it and is not as bad as once thought. The lenses themselves actually magnify what’s in front of you just enough to notice. The best use you will get out of them is in front of a computer screen. Everything onscreen appeared much brighter and clear. We did a couple of gaming sessions of Portal 2, Onlive and WoW with the same outcome, which is the harsh light that normally comes from hours of gaming seems virtually gone. Separation of color from contrast was also good when I had them on. Whether it was surfing the internet, playing games or doing other kinds of work it seemed like I can wear the glasses without the slightest bit of eyestrain.

The test on console gaming isn’t as apparent in its effectiveness as on a computer. Since things are slightly magnified, depending on how far you are from a TV or LCD things tend to appear a little blurry. They used to make Transcopic technology lenses but no longer carry them, hopefully we see a return in the future for viewing further applications. The glasses are also only really effective when they are clean. Any smudges or dust need to always be removed before use. If you do suffer from overall eye fatigue or strain then it doesn’t hurt to have them on when you are simply watching something from a monitor like screen.

Gunnar Optiks have a great approach when it comes to advancing visual performance while gaming. It has also become the standard for professional gaming such as MLG. Will it make you a better player? It depends, but mostly in the sense that longer sessions can be had to improve the quality of your performance. It is important to note that the use for the glasses can extend for about anything being viewed on your PC or Monitor. It will depend on what kind of gamer you are overall, while the yellow tint will need some getting used to and hopefully the technology will extend on clear lenses, these no doubt approve the quality of sight over time. I know I won’t take them off when in front of a monitor as they are my go to accessories. For more information on Gunnars take a look at there website and to check out our particular style we reviewed you can also buy them at BestBuy.

Microsoft Recruits Armed Forces Around The World

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Microsoft has added a great addition to the Xbox Live community. XBL has added Armed Forces billing options for the soldiers and their who serve their countries. Never really being stationed in one specific state or province for long periods of time, families are always changing their addresses. Now with the option of armed forces as billing, families have one less thing to worry about when moving. Guess it’s just one more way to give thanks for the people who serve.

Fallout: New Vegas Getting New DLC

Blow off the dust on your Fallout: New Vegas games because Bethesda has planned three new DLC’s. Honest Hearts, Old World Blues and Lonesome Road have been the names chosen for each DLC which will be $10 for each.

Honest Hearts, takes place in Zion National Park in Utah. After getting attacked by raiders, players get caught up in a conflict between the Canaanite missionary and the Burned Man. Honest Hearts will be available May 17.

Old World Blues puts players in the shoes of a kidnapped laboratory experiments in the Big Empty’s pre-war research facilities, which will be out in June.

Lastly is Lonesome Road, which introduces players to Ulysses, the original courier who refused to deliver the game’s Platinum Chip. He’ll tell you why he refused the delivery if you do one more job, a job that leads to the weather-shredded realm of the Divide. Keep your eyes peeled for this DLC in July.

Michael Jackson: The Experience Review on Kinect

Dance games like Just Dance and Dance Central are becoming some of the most popular party games out there. So it’s not surprising that they would showcase a game with one of the best performers ever lived, Michael Jackson. Already making its rounds on the Wii, Michael Jackson: The Experience sounds like it would be perfect for the full body tracking system Kinect? However technical issues holds this game back from being the ultimate party game.

The game works like other dance games, learn the choreography and then play the songs to do the steps along with it. Similar to Dance Central the game shows the next dance move coming up through queued flash cards that are controlled by timers. Another thing that is interesting is the use of not only dancing but singing along with the tracks as well. Since the Kinect has a built in microphone, we were actually able to configure it to hear our voice so there would be no need to hold a microphone physically of any kind but you can if you have one.

Each song specific stages have some nice flashy colors or even the video running in the background. You will see yourself on screen through the camera as the main performer and have a number of backup dancers. Personally I don’t think the software to place you in the game as the star of the show is there yet. They should have stuck with the Wii avatar versions of Michael Jackson and dancers in the game or something else nor do the background dancers on the Xbox 360 version have any appeal to them either. Not to mention that the person they got for the silhouette Michael Jackson for the Wii is a better performer then any on the Xbox 360 version.

Now if everything I had mentioned earlier worked seamlessly with the game then all would be great, unfortunately it doesn’t. First a game such as this would normally have levels of difficulty in performances. In Michael Jackson: The Experience it doesn’t have that, you either perform the dance, perform the dance and sing along or do the song with different flash cards and almost double the speed which is called Master Performance. What’s more confusing then that is those three options are not available for every song. Some only provide one set difficulty while some others are actually only vocal performances. This is a real bummer if you were looking forward to performing a hard version of choreography for a fast song when none is available. An example is how Bad and Just Leave Me Alone never felt challenging.

Practice mode will get you through the dancing aspect, allowing you to learn the dance steps by sections of the song. The mode in itself is hard to get the moves perfect however since there are no tools on what exactly your doing wrong if you mess up and it does not allow you to slow it down. As mentioned before some songs have Master Performance which can be seen as the hard version of a particular routine but some of what happens here is not explained. Sometimes a flash card will make you do the dance step twice as fast, sometimes it’ll double it up and sometimes it’ll tell you to perform moves that are not in practice for the song at all.

Party Mode could have been the games saving grace but this somehow falls short as well. While not terrible it doesn’t get all players involved the way you would want them to be. While performing together can actually get fun to play, dance battling will make those on opposing teams finish the complete song before the other can go.

MJ School is an entirely separate part of the game which are video tutorials of some of Michael Jackson’s most famous dance moves. This mode and while not actually a mode is somewhat cool as it is infuriating at the same time. How? Well the videos will go through the songs that are in the game and show you how to do choreography with some of his best known dancers as in turn you were a dancer yourself. The most annoying part about this is many of the dance moves within the tutorials are not actually in the songs to do themselves! or are a dumb down version of them. Some easily scream Master Performances but don’t make the cut.

The game is somewhat plagued with things that either seemed to be missing, not explained or plain borken. Aside everything that has been mentioned it doesn’t feature online leaderboards (or any you can actually witness), short playlist of songs (Scream is missing along with others) and has plenty of detection issues (Some moves just don’t read correctly at all). The vocal aspect of the game also doesn’t have any pitch direction so its hard to know how you can improve.

I wanted to love this game, I really did and while some fun can definitely be had, it has more to do with being a seasoned player of dance games. New comers will have a hard time jumping into the weird flash card set up and art or lack of tutorials on how things should function. A separate mode with the avatars and dances from the Wii/PS3 versions would help the game tremendously as the direction for the Kinect just isn’t cutting it. Those looking to build up there library of dance games or want to experience some of Michael’s cool dance moves will have to ask themselves how bad they want this in there collection. While the gameplay and modes are somewhat flawed, it is Michael Jackson and chances are you won’t see these songs anywhere else for awhile.

[starreviewmulti id=2 tpl=20]

Overall = 6.7

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New Screenshots For Resident Evil: Revelations

Newly released screens of Resident Evil: Revelations have popped up! The new shots portray Jill Valentine with what seems to be like a different type of infected “zombie”. Something tells me flashlights and lighting will play a semi big role in the new RE: Revelations game. Revelations is the story between Resident Evil 4 and 5, where Chris Redfield and Jill Valentine form the BSAA (Bioterrorism Security Assessment Alliance), their search so far leads from a large cruise ship to a port town in a Europe.

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Back To The Future Episode 4 Released Today!

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Back to the Future episode four subtitled Double Vision, is out today at least for PC and Macs. In Double Vision Marty will need to figure out how to fixed the altered timelines that was created in the last episode Citizen Brown. Expect very animated hijinks to ensue just like all the prior episodes have had. Well get your hover boards and self fastening hightops ready, because I have a feeling episode 4 is gonna be great!

Twisted Metal Trailer and Release Date

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David Jaffe announced that Twisted Metal will be shredding hearts this Valentine’s Day when it hits stores on February 14, 2012.

Twisted Metal’s debut on the PlayStation 3 comes packed with new weapons, new environments and new vehicles, including the ability to fly with the Talon, a helicopter armed to the teeth with a minigun turret. Grab a couple of friends for 2-4 player splitscreen mode or synch up to PSN and play against up to 16 competitors.

In addition to the new release date, there’s a brand new trailer showcasing some of the new features in the game.

Are You A Sneakerhead? Because Mario Is!

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Converse Japan and Nintendo came together and mashed up two of the most iconic symbols over the years. To celebrate the 25th anniversary of Mario, Converse Japan designed a new Chuck Taylor Hi’s with the 8-bit Mario pattern that comes in either white or black. The tongue and side panels will have Mario related designs, as you can see the very familiar star replacing the normal Converse star. These kicks are due out in July, hopefully one of our viewers will be able to get a pair and send some personal shots.