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Final Fantasy XIII-2 Review: Fixing Past and Future

It would seem that Square is on a roll and is on to something when it comes to sequels of their biggest releases. Much like Final Fantasy X which was the first Final Fantasy to see a direct sequel dubbed Final Fantasy X-2, this one follows in the same footsteps. Final Fantasy XIII-2 is after the final events of the first game and puts you on a path to put wrongs right. Does the game deliver on continuing on a chapter we thought was closed and does it fix passed issues?


First I want to mention that since this is a direct sequel it will spoil FFXIII if you have not beaten it yet. FFXIII-2 is set three years after the events of the finale of the first one. Lightning is trapped in a place called Valhalla battling a mysterious foe (at the time). She seeks the help of a young boy named Noel to find her sister Serah and bring her to Valhalla. Noel journeys to Serah’s destination where you discover things aren’t what they seem. Her memory is comprised of two different sets of events that happened in which there was only one real reality. Noels arrival was proof that she was not crazy and her memories that differ from the reality taken place exist .. somewhere else. She now sets herself on a quest through time to find her sister Lightning and answers to what happened.

Unlike FFXIII which set you on a very linear path along the game, FFXIII-2 is somewhat open world. You travel through parts of time both parallel, forward and backwards. This allows you to discover different periods mostly whenever you want. It naturally feels better to uncover the game although the amount of decisions can get a bit overwhelming later on. The story in no way has such a heavy tone as FFXIII did. The game has a good sense of humor without making fun of itself.

You take control of Serah and Noel in battle and some tweaks have been made since FFXIII. Firstly you are now able to control each player in battle instead of the one leader you had assigned before. Second if the character you are playing with happens to die in battle it will automatically switch to the next person. This was easily one of the most frustrating things in FFXIII which makes this a huge welcome here. Your third character in battle is a monster ally which feels very pokemon-ish. You are able to capture them during battle then use them and increase their level to make them stronger. They each use a specific class and can also be combined with other monsters to add additional skills.

The battle system itself seems almost identical to FFXIII with the changes mention but it does also feel a bit faster then before. Paradigm Shifts happen quicker since there are only really two characters in the field with the third monster being an auto sidekick. The monsters that are seen outside of battle can now be struck for preemptive strike but if don’t act quickly can leave your character not being able to leave battle. Crystalline grid has also changed as the amount of points used for the grid increase, and are universal for all classes. Gil can now be obtained from battle wins. Unlike FFXIII which would only let you receive gil from battles of human origin or selling items. Weapon upgrades have been removed and accessory slots have expanded by four. Since gil is easy to come by they have now made weapons that are not a chore to purchase.


With these improvements it makes the game easier to get into then FFXIII however as a player of that game I feel like there are some ways they seem to have gone backwards.

The first ten minutes of the game sets the bar really high then steps down to a moderate pace like any other game. This type of “have all your powers then lose them to start from scratch” Metroid like gameplay has gotten old and for once we want to see a game start high and stay high! Another issue I had with this is that it became hard to follow. Whenever you involve the element of other possible timelines, alternate realities and paradoxes something is bound to not add up. Some of what you start to uncover will leave you scratching your head for sometime.

Serah and Noel are the only characters you control in the game. Going from six characters to two is not an easy thing to swallow and while you might argue the inclusion of monster ally’s they actually serve as sub characters then actual ones. Some people found that they enjoyed the monster ally’s while some don’t. I don’t particular find it of any advantage over a possible third character I may have possessed in the game. Although fighting alongside a chocobo in your party can be pretty bad-ass the first time around.

Final Fantasy XIII-2 does a better job in almost every turn. Better graphics, easier battle system, management and tons of content, it will make new comers welcomed. While the conclusion to the game leaves you hanging in which the previous version was an actual resolution you can’t help but wonder if they’d go as far as make a XIII-3. Regardless if you’ve played Final Fantasy XIII this definitely deserves your time and is easily a great JRPG at that.

Onlive Universal Controller Review

Onlive has been making it their mission that compatibility will be no issue when it comes to their software and hardware alike. With the release of their new app for Android tablets which allows you to now play games, they have made a Bluetooth controller to take full advantage of it. While the app itself on tablets is touch screen, not all games are available to play like that. Games like Assassins Creed and Unreal Tournament require the controller as it does not support touch screen capabilities nor would it be easy to do so.

One of the important things to note is that if you already own an Onlive micro-console what you will notice is that this controller looks exactly the same as the controller that comes with the system. Only difference being it is Bluetooth with a small image on top of the controller signifying that. Because of this I have taken a small snippet from our Onlive Console Review marked in grey underneath talking about the physical features of the controller.

[Taken from LVLONE’s Onlive Micro-Console Review] To our staff the control looks like a hybrid between the original Xbox S control and the PS3 controller which can be seen above. This one however has dedicated video playback features for the services brag clips that can be recorded directly from the controller. This we found to be a nice touch to the overall design of the control and well thought out. The top port of the controller is a micro USB port to charge the rechargeable battery or sync the control itself.

The controller’s D-pad is possibly not suited for anything more then quick direction tapping for an item with the game or menu as it’s really rough on the hands. The controller also doesn’t have a line in for a microphone setup as the console will use Bluetooth tech for headset chat. This will not favor those who already use a gaming headset with a mix amp as you will be able to listen to the game but will not be able to chat via the microphone.


The same can be said for this controller as it lacks a audio-in which will make people use a line-in to their tablet, computer or speak through the speaker.

We have tested the controller with the Micro-Console via the wireless dongle it comes with, Desktop computer via Bluetooth and Android tablet app via Bluetooth. All of them with great results. The Micro-Console allows you to use the controller just the same as the others and had no issues. For those looking to use the controller with their desktop and didn’t have a controller before will have an easy time linking it and firing up the app. Lastly those looking to take full advantage of the Onlive app for Android tablets will find the most satisfaction here.

The Onlive app on the Android tablets while good feels like it’s missing something without a controller so of course they’ve made it available. Something to take note of is some issues that people have been having connecting the controller to their tablets. It is to our understanding that the controller only really works with the new Bluetooth profile on the updated Android Software, Ice Cream Sandwich. Gingerbread did not work for us and we did not try Honey Comb to fully confirm but Ice Cream Sandwich does work.

Once your up and running you’ll see that everything works just as if you were on a desktop. You will notice a tiny amount of input lag from the Bluetooth controller, and the Onlive software. Nothing that can prevent competitive gameplay in a deep sense but games like Super Street Fighter IV need a snappy mind set while using the controller. I’ve managed to get a full session of Saints Row the Third with the controller on the app and have had no trouble whatsoever.

Bottom Line: For $49.99 you get the Onlive Universal Wireless Controller which works not only with your Android Tablet but computer and Micro-Console as well. Overall it is the go to for Bluetooth controllers for multipurpose, the best part is that it actually works for other games or applications on the computer or tablet! This is a strong recommendation to get this controller.

Underneath is a small demonstration video of the Universal Controller being used with the Android Tablet, enjoy!

Review: Logitech G35 PC Gaming Headset

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As a gamer I’ve gone through a lot of headsets, and I mean a lot. I’ve used headsets for Xbox 360, Playstation 3, and PC’s all ranging from $20 to $150 and they’ve all had their pros and cons. One of my recent purchases was the Logitech G35 7.1 surround sound gaming PC headsets.

The Logitech G35 headset seems like a pretty steep buy with a price tag of $130 (direct from Logitech currently marked down to $109), but it does offer tons of great options. First off let’s start with the 7.1 surround sound. The speakers are powered by Dolby 40 mm laser tuned speaker drivers with neodymium magnets. The seven channels give great highs and lows, and tons of mid range sound. Even if audio sources weren’t originally 7.1 channels and just stereo, the Dolby Pro Logic II works together with Dolby drivers to emulate 7.1 sound channels. Sound quality is pretty superb, and the ability to be able to switch regular stereo sounds to emulated 7.1 surround sound is amazing.

With sound quality being so great we expect the sound canceling microphone to be amazing as well right? Well yes and no. The microphone does have it’s ups and downs, it picks up everything, and I do mean everything. Supposedly the sound cancelling mic is supposed to not transmit background noises, but unfortunately the cancelling never occurs, that is unless you completely cut the feed by pushing the mute mic button on the side of the headset. On many different occasions I had people telling me that they could hear everything going on in the background, say a TV show or some music playing. This was a little disappointing, but overall the sound quality of the mic sound transferring through to the other side was very clear though.

The design for the G35 seems pretty solid. A matte black finish with red highlighted lettering in some places gives the G35 an almost stealth look to them. Three programmable buttons, a single microphone mute button, and a scroll wheel to turn the volume up or down on the left ear piece gives the headset a simplistic design.  Having all your buttons in one area in a solid area takes away from needing to fumble around a cord to mute your microphone or adjust volume settings. Since the cord is freed up from controls, Logitech gave the 10 ft cord a braided covering that extends all throughout the cord to the USB 2.0 plug. The headset also comes with three pads you can swap in and out for different size heads so you’re comfortable no matter how your head is shaped.

The Logitech G35 headset was a great buy in my opinion. They sound amazing, with so much clarity and depth to the sound drivers. The only real downfall for the G35 is that the microphone falls short in it’s noise cancelling, but to make up for it the installation CD offers some voice modification software to make you sound like a alien, or a orc, or a space squirrel. The G35 has been out for a few years but so far it’s still one of the better headsets I’ve used for my PC.

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Move over Revelations, Assassin’s Creed III is coming

After long speculation, rumors and an eventual confirmation, Assassin’s Creed III has a been given a release date of Oct. 30 (the announcement comes to no surprise to most gamers worldwide).

The new installment to the Assassin’s Creed series takes place from 1753 to 1783, which is when, you history buffs would know, the Treaty of Paris was signed and the war ended. The new installment of the game brings with it a new character in Ratohnkhaké:ton (pronounced: Ra-doon-ha-gay-doon), or Connor. Ubisoft’s website says, “Assassin’s Creed® III takes you back to the American Revolutionary War, but not the one you’ve read about in history books.”

Connor (that’s what we’ll refer to him as, for the simplicity of this post), is part Native American, growing up with the Mohawk tribe, which has its roots in New York. As history tells it, the Mohawk were siding with the Britis

If you like the whole open world aspect of Assassin’s Creed, you’ll be pleased to find out that the playable area in ACIII is larger than that of AC: Brotherhood. According to Kotaku, the “frontier,” as they call it, is 1.5 times the size of the map from AC: Brotherhood and will span between Boston and New York.

If you’re a big Assassin’s Creed fan or a collector of pre-order bonuses, head on down to GameStop, Best Buy or order from Amazon for your pre-order. All three are giving away a collector’s steelbook case with pre-orders. The case, featuring art by comic artist Alex Ross, is available for a limited time, so go get your hands on it while you can.

Image via Gamestop.com

 

Geek On: Get your 3D on with these Real D 3D Avengers Glasses

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Want to watch the Avengers movie this May in style! Well not exactly style but awesomely in to it your in luck! Marvel and Real D are set to release pairs of 3D glasses for your Avengers viewing pleasure. They do actually look pretty sweet, check out the full press release below.

 

Press Release:

Assemble the Ultimate 3D Experience with Marvel’s THE AVENGERS Collector’s Edition RealD 3D Glasses

To celebrate the May 4th release of the summer’s most anticipated film – Marvel’s THE AVENGERS – RealD & Marvel have teamed to release a set of four character themed RealD 3D glasses.

Featuring designs for Iron Man, Thor, Hulk and Captain America, beginning in the month of April fans at will be able to collect these limited edition RealD 3D glasses at special events, fan screenings and via upcoming online giveaways. Collector’s Edition Marvel’s THE AVENGERS RealD 3D glasses will also be available at select AMC Theatres, National Amusement Theatres and independent theatres throughout the U.S. beginning as early as midnight on May 3rd.

For more information and to start your collection Like/Follow www.twitter.com/RealD3D  www.facebook.com/RealD3D

Street Fighter X Tekken Review

It seems that ever since the reintroduction of the Street Fighter franchise with Street Fighter IV, fighting games have been on the rise. Marvel vs Capcom 3, Mortal Kombat and the recently released Soul Calibur V are letting us know that the fighting franchise is far from dead. It’s no surprise Capcom is at the forefront when it comes to fighters with some of their most famous iterations stemming from cross overs from other companies. Street Fighter X Tekken is no exception to this. Capcom’s #1 fighting franchise and Namco’s #1 fighting franchise team up in an unprecedented match! While being familiar to a play style we all know, Capcom has brought some new elements with the Tekken brand name.

Although the name might throw you for a loop, the game is actually made by Capcom and in the style of Street Fighter. This is not to be confused with the three dimensional space that’s derived from the Tekken series which will actually make its debut sometime in the future from Namco Bandai. What we got here is a 2D fighter with a slew of new characters to the world of Street Fighter.

The game uses the Street Fighter IV engine which is a great pallet to see the Tekken Fighters in as they all realistically are new characters. There is an even mix of both sides, about 19 characters from each. All with their own way of play. What you will notice that while this is the SFIV engine it is not the same game in many respects or any other fighter. Too be honest it is somewhat a blend of both games.

The core is Street Fighter but elements like the Tag System and juggle moves have been brought over from Tekken. Unlike the Tag in MVC3 once one character dies here the round is over. Combos are also something to be taken advantage of here but serve mostly as the gateway to popup your character. This new move allows you to keep your opponent in the air and tag your partner to continue your combo on them. Your Cross Gauge meter is broken up in to three bars. One can be used for a Cross counter or EX move, two for a Super Combo and three for either a Cross Special or Cross Assault. The Cross Special will do a Super Art with both characters and Cross Assault will allow both players to come in to attack your opponent for a period of time. Not to mention that one of your basic special moves can now be charged which will turn it into a Super Art sacrificing no Cross Gauge bars. This I’ve found to be one of my favorite add-ons.

Another addition is the inclusion of the Gem system. Gems can be equipped on to each player to give your character attributes during a match after meeting certain parameters. Boost Gems have Power(attack), Speed and defense type gems to tinker with. There are also Assist Gems which will allow your character to do auto actions like auto block or cancel a throw, this is not without the sacrifice of a piece of your Cross Gauge and power. Gems can also go towards Pandora Mode which is another new feature in SF X T. Pandora mode is like a desperation mode when in a match. You sacrifice the player your currently in battle with and give your teammate immense health and unlimited Cross Gauge. This only last for short period so it can make or break you in a pinch.

Online works well comprising of Rank Match, Endless mode (lobby with fighters where winner stays and loser rotates) and Scramble mode which allows all four fighters to be in the fight at the same time. We’ve found minimal slowdown and hiccups here.

The game isn’t without it’s faults and is lacking in some areas. Arcade mode has a hard time of letting you understand how it works. If you mix match your team then you will only get 1-2 intros and one ending in the entire game/ Each characters ending will only be a set of words with a narrator ..? For example to get a real intro you need to pick teams like Ryu and Ken. However the real endings are actually better then what you received in SSIV. The combo system while fun to do seems technically flawed as they all lead to a pop up and can’t be chained to end with a characters special move. In other words it seems very difficult to string combos together without popping up or switching characters.

One of the more distracting flaws comes from the games online. While hiccups and slow down isn’t to much or an issue, when it’s there it’s there. Another thing is how the sound cuts out for your teammate or opponent. This is actually a problem when playing ranked matches or scramble battles as you can only hear a quarter of what’s going on…

While the set number of characters is always an issue in games like this and you can’t please everyone it seems somewhat note worthy that there are currently 40 fighters made for the SFIV engine and Tekken themselves have over 40 characters which could easily bring the game to 80. That number is an astounding amount but a roster of 60 could have been done as 38 characters seems kind of a low offering. On top of this each character while Tekken being new themselves goes back to having one Super Art. We’ve all been spoiled by having two Super Art options in SSFIV so adding a variety of what kind of super you may want to use is out the window.

The tough part is to not see a more robust amount of features since this engine and half the amount of characters have been made before so new characters, stages and modes should have been it’s biggest priority. It’s wild but as much as I hate the idea of a Super Street Fighter X Tekken, it seems almost warrant to be able to receive possible mix match character story intros, endings, new super arts and an overhaul amount of new characters.

What Street Fighter X Tekken does, it does well. It brings the world of Tekken into the Street Fighter stomping ground for some kick ass gameplay that easily rivals if not beats SSFIV. The game is slick and a bit more accessible this time around. This engine is still one of my favorites of any fighter and only gets better as time goes on. While it lacks in some features and overall elements seem somewhat shallow at times, the core of the fighter is still at it’s peak. You won’t get anything better then what is right here for sure.

Breakdown:
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Asura’s Wrath Review

It’s hard to put Asura’s Wrath into any one category. It’s part game and part visually stimulating madness! The guys over at CyberConnect2 take a bold a approach to a video game and interactive story telling. How does it all come together? Pretty well actually. Shining in most aspects but fundamentally missing some key points throughout the journey.

The game puts you in the shoes of Asura, a demi-god which is part of an elite organization of other demi-gods called the eight deities. Together protected the planet which was infested with demon like creatures who’s sole purpose is to kill and destroy. After an attempt to purge these creatures Asura was unexpectedly betrayed and banished from “Heaven.” 12,000 years later his blood boils for vengeance and anger only makes him stronger.

The game is broken up into episodes like an anime show, highlighting credits and even going as far as to show you a quick preview before it starts. All of this comes from the heart of what anime is and is quickly familiar to those who are fans of it. The episodes do a great job of differentiating itself from one another. While always comprised of QTE (quick time events) it seems to bring something new in terms of gameplay and character interaction. What game do you know lets you punch the ground to make you soar thousands of feet in the air?

It is definitely trying to make it clear that this is not only a game which is both good and bad. While the story for this game will keep you entertained for the long haul, the gameplay takes somewhat of a back seat. Most of it is compromised of dialogue and QTE with about 10min or so of actual gameplay in each episode. This isn’t necessarily a bad thing but it is hard to warrant a $50-$60 purchase on something that effectively lasts 6-7hours long.

The visual style is one to be remembered. Great effects, music and tone throughout all episodes. Every once and awhile I caught myself saying “DBZ has nothing on this!” from the sheer ridiculousness of the demi-gods power. What’s disappointing is how much it tries to give you a full experience but the repetitive hack n slash mechanics on top of the fact that you don’t get to do a lot of it to begin with is what holds it back.

Asura’s Wrath is bold, colorful and downright a great experience with what you get. Fans of anime will think this is a bridge that closes the gap slowly between game and show. Anyone else should give this a shot as I’m not sure that something of this caliber comes around often. All the games really missing is a anime music video maker mode and it’s set. Making Asura’s Wrath an episodic dlc would have been what made the most sense but we can only look to future iterations of such games.

Blizzard Putting Diablo’s PvP Arena On Hold

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The rumors have been flying on the release date of Diablo III, with it all aiming towards April. The date has still yet to be announced but the April release window is looking almost dead on since Blizzard is putting PvP on hold. Blizzard felt that the PvP system isn’t living up to their expectations, and we all know that Blizzard always has high expectations on everything they put out. After all, almost all of Blizzard’s titles has received the, “It’ll be released when it’s done” type of stereo type, keeping all of us on edge on forums to scavenge for any information we can about a game. Deciding to patch the game at a later date after release with PvP Arena may after all be beneficial since more content can be added into the mix. Keep your eyes peeled as we get more information as the days go by for a release date.

Black Eyed Peas Experience (Kinect) Review

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With all the dance games hitting every major console, it looks like this new trend has only just begun. The Black Eyed Peas Experience is not all more of the same however. It takes a little bit of what we know about previous dance games and gives us some what of a different experience. What you get is a pretty decent package, if your a Black Eyed Peas fan that is.

The presentation for dance moves in all the dance games in the past have been through images with arrows that show the next available move that you will need to perform. This game does it a little bit differently. A timer with a silhouette of the next dance move you should be preparing for is shown at the top of the screen which gives you great transitioning during play. not only does it make it easier to get in to but it also makes party play more fun.

The play lists for the game is made up of the Black Eyed Peas official albums throughout their entire career. A few from each album was selected, most of which are top singles which have been great. The Peas are sort of like a chameleon group. They change their type of music what seems to be in the now of that time and it’s proof in the game as the album goes from hip hop to dance.

The career mode is standard, as you can make a player that will prove themselves to the Black Eyed Peas through various dancers from club to club. The set is not a bad one however similar to Dance Centrals “Break it Down” mode they break the song it sections by 3-4 dance moves. However where this takes a bad turn is the games need to make you not only learn the 3-4 dance steps separately but makes you feel the need to perform it over and over again through the entire song. This has you playing one song 3-4 times before you get to perform the song with all the dance moves in which your pretty much sick of the song once you finally complete it.

Another cool aspect is the ability to string moves that are in the game together to make your own dance sequence. A good way to challenge yourself, friends or get a kick ass routine going. It doesn’t hurt that the dance moves are actually really good, but they can kind of range on the medium to difficult route, even if the song says casual. Many would agree that the Black Eyed Peas in the past couple of years have had a poppy dance theme to them. Not everyone is into that, especially all the time so for some this game is good in doses and if your not a fan then this won’t help you at all.

The Black Eyed Peas Experience gets a lot of things right. While the catalog of music isn’t as extensively influential as Michael Jackson, they have been in the game for a long time and is great to reminisce over past songs. The different “next move” system, good dance moves, easy pick up and play make the game really accessible to all. Those looking to “Start the Party” will find all they need here.

New Hawken Trailer For Your Eyes

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It’s been some time since we’ve seen anything from the very first trailer of Hawken, the first person mech shooter, but with so much action anticipation, perfection takes time. Developed by Adhesive Games, Hawken utilizes the Unreal Engine 3 which creates a smooth and amazing looking game. The fast paced action  as you’ll notice in the trailer will make this game definitely one you’ll want to play, especially if you love first person shooters. Adhesive Games has planned on making Hawken a browser based free to play game with micro transactions, so something similar to the League of Legends or Battlefield Heroes. Hawken will be available to play December 12, 2012.