We got a full hour with Invincible VS at EVO 2025, and even better, we had exclusive access to test out their motion control inputs. We loved it. Even in prototype form, the motions felt smooth, consistent, and satisfying on stick. The devs confirmed the final version will have full rebinds and independent toggles for each player, making it a flexible option for any setup.
This 3v3 tag fighter already shows real competitive promise. The roster’s shaping up with a nice spread of archetypes, Invincible can rush down or zone, Eve has aerial mobility and beam projectiles, Beast is a tank with armor, Bulletproof thrives on mixups, Rex sets traps and controls space, and Thula keeps opponents at bay with heavy braid strikes. Each one plays distinctly, and that’s key for a game built around team synergy.

The tag mechanics give the game real depth. Active Tag lets you extend combos by resetting the timer mid-string. Assist Breakers can smash through pressure at the cost of two boost bars, and cooldowns keep players from spamming the system, three seconds for standard tags/assists, ten for an Assist Breaker. Boost meter management is everything here: tag out to refill faster, tag in to get an instant burst. Add in push block, assist counters, and perfectly timed swaps, and you’ve got layers on both offense and defense.
Specials and supers keep the inputs classic, quarter circles for most moves, DP + heavy for ultimates, but the game’s generous buffer means it rewards rhythm and awareness over absolute precision. In our time with it, combos flowed naturally without losing that fighting game execution feel. Similar to Marvel Vs Capcom series, mixed with the gore of Mortal Kombat.
The build we played was just six weeks old, yet rollback netcode, a planned Streamer Mode to remove the adult themed aspects, and polished animations already make it feel tournament-ready. The devs are building something here that’s more than a flashy license, Invincible VS is aiming to stand toe-to-toe with the genre’s best, and there’s a lot of competition in the near future.

Our experience left with good standing as playing the game, looked and felt better than what the trailer has to offer. Making the hype even bigger, and with a 2026 release in sight, this could be one of the biggest surprises in the tag fighter space. If the rest of development stays on track, expect to see it popping up in both casual lobbies and competitive brackets.