The world of Rapture from the original Bioshock showed everyone a world where things can go terribly wrong when technology is ahead of its time. Navigating in a world that was destroyed can feel lonesome, thats why Bioshock Infinite throws out that formula with a more tension based situation. We got a look at Bioshock Infinite behind closed doors and let us tell you it left us wanting more!
You play as Booker DeWitt, an ex-Pinkerton agent that has been assigned with finding a woman named Elizabeth in the floating city of Columbia. Taking her from a giant pigeon/bird like creature named Songbird, you are now on the run. What we noticed was that the game was bigger then what was going on with just you. This floating city is in turmoil and a war between two factions is at the for front.
What would a Bioshock game be without mystery? At the point of the demo Elizabeth is known to have extraordinary power but cannot control it. Without spoiling to much in a moment of desperation to save a dying animal she unleashes a devastating amount of energy ripping the very fabric of time/space around her. The game looks to pit you in situations where you can either stop outcry’s of protest or let them happen. Another key difference was the openness of the game. Narrow spaces and hallways are the least of your concerns as enemies can attack from all directions.
Closing out the demo we were treated to an entire sequence where you needed to board a zeppelin using the rails that are used to travel. Your tool of navigation is the Skyhook which carries you along the rails like a zip line. New kind of combat system, means of travel and relationship between characters is some of the stuff to really look forward to in Bioshock Infinite. The game is set to release on Xbox 360, PS3 and PC sometime in 2012 and we’ll be sure to update you when more info becomes available in the months to come.
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