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Published on June 28th, 2010 | by Remy Cuesta

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Blur – Review

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I’m going to say this once, I pride myself for being pretty damn good at racing games. I’ve reached impossible feats, beaten racers on their most difficult options and even ran Le Mans 24 hour tracks. Boy does Blur kick my ass sometimes. Not only have I gotten a whooping on the career campaign but online as well. This isn’t saying Blur’s not a good game but when I say that I think its the Mario Kart for adults, I mean it in more ways then one.

Bizarre Creations has taken a totally different route then their previous games, the Project Gotham Racing series to be exact. They have used a complete arcade experience as their canvas and have delivered Blur. To some it up the game uses exotic locals with a variety of licensed cars to not only tear up the streets but to launch and avoid power ups as well. Much like another racer that was played when I was a youngster, cars in this game can pick up power ups that can be hurled at opposing opponents to advance you. Track fans are awarded by attacking opponents, race placement or objectives that are met.


The career races are set up in groups of rivals that own a set of races before competing against them. There are a variety of races such as regular power up, destruction which is attacking opponents for more points and objective races. All get more extreme as you further in the career. The enemy A.I. can be brutal, leaving no room for mistakes and can keep you on your toes at all times. While you can change the difficulty, the game on normal feels more like hard mode and easy feels to easy to get any challenge at all. Our problems were the tracks and cars themselves at times. Some tracks go over the top with the obstacles set in them, falling overboard on the sides of a boat, having to maneuver between dead stop objects or having to jump onto narrow platforms seems to sometimes get in the way of the already hectic racer. The sounds are on point, power ups feel unique and pack a lot of punch. While the music offer some variety, but start to get repetitive after awhile.

The online component for Blur is done well with plenty to do. Players have to unlock different modes of play by raising their level from fans that get rewarded. You can customize your power up and car load out to become aggressive or more defensive. Everything is a clean slate online, which we’ve found to be pretty redundant and have to unlock all the vehicles we did in the career mode all over again online. The modes work well with some being more fun then others as you unlock them, however once players reach matches that pit them with 19 other players, shear chaos will commence. Going from first place to twentieth place in a race is almost imminent but you do learn the ins and outs as you go along.


There is something for everyone in Blur, whether you like to take the race online or keep it offline, players won’t get bored here but can get frustrated. Some of the track layouts get to busy and cars can get destroyed rather quickly, letting you pummel vehicles with stacks of power ups. We’re not particularly fond of some of features that Bizarre Creations has abandoned from previous racers like their excellent replay mode from Project Gotham as well but hopefully we’ll see these returns in the next one. The nice car progression, level progression, social networking integration, robust multiplayer modes and more are things you don’t want to miss from this racer.

[starreviewmulti id=2 tpl=20]

Overall = 7.7


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About the Author

Remy Cuesta

[Editor-in-Chief] What can I say, I just love games this much!



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