Stream anywhere! Microsoft’s game streaming service Project xCloud!

Microsoft shed light on their new gaming service: Project xCloud.

Project xCloud’s state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering gamers to be at the center of the gaming experience.

Project xCloud is about providing gamers — console or PC — new  choices in when and where they play, while giving mobile-only players access to worlds, characters and immersive stories.

Developers of the more than 3,000 games available on Xbox One today, and those building the thousands that are coming in the future, will be able to deploy and dramatically scale access to their games across all devices on Project xCloud with no additional work.

Microsoft will begin public trials in 2019. Their focus is on delivering an amazing added experience to existing Xbox players and on empowering developers to scale to hundreds of millions of new players across devices.

Microsoft’s goal with Project xCloud is to deliver a quality experience for all gamers on all devices that’s consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles.

Project xCloud will have Backwards compatibility with existing Xbox games along with future games.  Microsoft architected a new customizable blade that can host the component parts of multiple Xbox One consoles, as well as the associated infrastructure supporting it. It will scale those custom blades in datacenters across Azure regions over time.

The test runs on devices (mobile phones, tablets) paired with an Xbox Wireless Controller through Bluetooth, and it is also playable using touch input. Microsoft is developing a new, game-specific touch input overlay that provides maximum response in a minimal footprint for players who choose to play without a controller.

Cloud game-streaming is a multi-faceted, complex challenge. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input. Delivering a high-quality experience across a variety of devices must account for different obstacles, such as low-latency video streamed remotely, and support a large, multi-user network. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist’s original intentions, and the type of input a player provides.

Stay tuned for more in on Microsoft’s Project xCloud!

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