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	<title>LVLONE &#187; Playstation</title>
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		<title>E3: Hands on w/ Bodycount</title>
		<link>http://lvlone.com/2010/07/02/e3-hands-on-w-bodycount/</link>
		<comments>http://lvlone.com/2010/07/02/e3-hands-on-w-bodycount/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 18:45:31 +0000</pubDate>
		<dc:creator>Remdog</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[black]]></category>
		<category><![CDATA[bodycount]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[fps]]></category>

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		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/07/bodycount_sm1.jpg" alt="" title="bodycount_sm1" width="600" height="337" class="aligncenter size-full wp-image-6827" />

The developers for Black are at it again but where that game had a serious tone of destruction, this one sees an upbeat approach. Bodycount is inspired by famous faces like Lady Gaga and JJ Abrams and yes we said Lady Gaga. We got a demonstration on how the game works then got a hands on for ourselves to see what it's all about.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/07/bodycount_sm1.jpg" alt="bodycount sm1 E3: Hands on w/ Bodycount" title="bodycount_sm1" width="600" height="337" class="aligncenter size-full wp-image-6827" /></p>
<p>If anyone can remember a little known <a title="shooter" href="http://lvlone.com/tag/shooter/">shooter</a> called Black when the Xbox was on its final lifeline, well your going to enjoy this one. The developers for Black are at it again but where that game had a serious tone of destruction, this one sees an upbeat approach. <a title="Bodycount" href="http://lvlone.com/tag/bodycount/">Bodycount</a> is a FPS inspired by famous faces like Lady Gaga and JJ Abrams and yes we said Lady Gaga. We got a demonstration on how the game works then got a hands on for ourselves to see what it&#8217;s all about.</p>
<p>You start off as Jackson Delgado, an average guy that had been taken out of of his everyday life by an organization called the Network. They give him assignments but he secretly wants to know what&#8217;s going on with the Network and try to get his life back. Bodycount is basically laid out like a TV show and what we were playing was almost like the pilot to that. The build we played at E3 was about halfway in the development of the game so only the true foundation and core aspect to the game was shown. This was to get a sense of how you would be combating your enemies. The game is very reminiscent of Black, textures have a similar gloss to them, along with the overall movement. The level of destruction was there as well, but this time it was like having layers of destruction. When you shoot objects it will start to come apart piece by piece, which strategically can come in really handy.</p>
<p>There is a unique lean cover system which I found to my liking, the left trigger on the <a title="controller" href="http://lvlone.com/tag/controller/">controller</a> is to crouch and move slowly. When next to an object you will lean against it and as you start to ease off the trigger you expose yourself more and more. This seemed to work great especially since the usual <a title="first person shooter" href="http://lvlone.com/tag/first-person-shooter/">first person shooter</a> will just shift into third person on a cover system. Small little pieces of intel drop from enemies when you kill them, acting as currency in the game. It then can be used to upgrade weapons and for multiple forms of attack deployments during a stage.</p>
<p><img src="http://lvlone.com/wp-content/uploads/2010/07/Bodycount-sm2.jpg" alt="Bodycount sm2 E3: Hands on w/ Bodycount" title="Bodycount-sm2" width="600" height="337" class="aligncenter size-full wp-image-6828" /></p>
<p>We were told there would be co-op and <a title="multiplayer" href="http://lvlone.com/tag/multiplayer/">multiplayer</a> in the game and coincidentally we were in a stage that would be used for co-op. The story will take place before and after the events of the single player game, since the campaign focuses on just Jackson Delgado. What we also like was how the stages were laid out. They would be quite large and multiple missions will be at our disposal. This will allow us to tackle missions in any order we wanted to though out the level since it will not be a linear experience. Surprisingly though there is no lethal melee in the game, your <a title="character" href="http://lvlone.com/tag/character/">character</a> will just push an enemy at a distance. This was done intentional to always keep the action a distance.</p>
<p>Bodycount is shaping up great and is definitely on our watch list for next year. Everything from the cover system, the musical note played when running out of ammo, to the shear chaos and action like a television show has us wanting more. The game will be arriving sometime spring of 2011 and we can&#8217;t wait. We&#8217;ll be bringing you more info on the game as it comes in.</p>

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		<title>E3: Session w/ Ghost Recon: Future Soldier</title>
		<link>http://lvlone.com/2010/07/01/e3-session-w-ghost-recon-future-soldier/</link>
		<comments>http://lvlone.com/2010/07/01/e3-session-w-ghost-recon-future-soldier/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 14:00:23 +0000</pubDate>
		<dc:creator>Ahphrow</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6778</guid>
		<description><![CDATA[<p><a href="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-2.jpg"><img class="alignnone size-full wp-image-6792" src="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-2.jpg" alt="" width="600" height="330" /></a>

At E3 we were treated to a demoed session of Ghost Recon: Future Soldier. This demo was split into 3 different scenarios, demonstrating a couple of things in the game. Here's how it all went down.]]></description>
			<content:encoded><![CDATA[
<p>At E3 we were treated to a demoed session of <a title="Ghost Recon: Future Soldier" href="http://lvlone.com/tag/ghost-recon-future-soldier/">Ghost Recon: Future Soldier</a>. This demo was split into 3 different scenarios, demonstrating a couple of things in the game. Future Soldier takes place between the years of 2015 and 2020 when there is new technology in the battlefield.</p>
<p>The first started off with the infiltrating team using an active camouflage stealth approach on the enemy camp. The mission changes from a kill target mission to a capture the target mission, so the team had to change its tactics to secure the war criminal.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-2.jpg"><img class="alignnone size-full wp-image-6792" src="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-2.jpg" alt="tom clancy ghost recon future soldier e3 screens 2 E3: Session w/ Ghost Recon: Future Soldier" width="600" height="330" title="E3: Session w/ Ghost Recon: Future Soldier" /></a></p>
<p>The Optimal Camouflage invisible cloak looks great and works well but, the use of it is limited. As the player gets closer to a enemy, this can enable the option for a close quarter kill. One example of what we witnessed was a player-controlled soldier executing an enemy soldier from point-blank sitting on a gun turret and then holds up his lifeless body back into position as to not cause a disturbance from a passing guard.</p>
<p>While you are continuing your mission you have four other soldiers doing the same type of mission in a different section of the enemy base. There is a lot of communicating between the teammates so the cross com chat between the Ghost team is different, easier to use and understand. At the conclusion the player controlled soldier has the target in his sights but, the target is surrounded by guards. After calling a full strike on them, laser sights from other Ghost soldiers take out the guards while the player controlled soldier captures the target by knocking him out and smashing his head on the hood of a vehicle.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-1.jpg"><img class="alignnone size-full wp-image-6793" title="tom-clancy-ghost-recon-future-soldier-e3-screens-1" src="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens-1.jpg" alt="tom clancy ghost recon future soldier e3 screens 1 E3: Session w/ Ghost Recon: Future Soldier" width="600" height="330" /></a></p>
<p>The second scenario starts you off as a sniper in a tower. You take out the pilot of an enemy helicopter while it tries to drop off enemy troops. The helicopter loses control and crashes. Then the sniper part was over just like that.</p>
<p>The third and final scenario concerns the team <a title="fighting" href="http://lvlone.com/tag/fighting/">fighting</a> through waves of enemies on the beach to escape. Whether it was wood or concrete, cover can wither and crumble away from gunfire. No place was safe for long.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens.jpg"><img class="alignnone size-full wp-image-6794" title="tom-clancy-ghost-recon-future-soldier-e3-screens" src="http://lvlone.com/wp-content/uploads/2010/06/tom-clancy-ghost-recon-future-soldier-e3-screens.jpg" alt="tom clancy ghost recon future soldier e3 screens E3: Session w/ Ghost Recon: Future Soldier" width="600" height="330" /></a></p>
<p><a title="Ubisoft" href="http://lvlone.com/tag/ubisoft/">Ubisoft</a> stated that all weaponry and technology are based on real military prototypes. While <a title="Ghost Recon" href="http://lvlone.com/tag/ghost-recon/">Ghost Recon</a>: Future Solider is not set to release till 2011, it looks amazing right now. The graphics are based on an improved <a title="engine" href="http://lvlone.com/tag/engine/">engine</a> from the previous Ghost Recon game, there will be <a title="multiplayer" href="http://lvlone.com/tag/multiplayer/">multiplayer</a> and four player co-op.  The demo was brief, extra details are scarce and it leaves you wanting more!</p>

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		<title>E3: Hand-On w/ Vanquish</title>
		<link>http://lvlone.com/2010/06/30/e3-hand-on-w-vanquish/</link>
		<comments>http://lvlone.com/2010/06/30/e3-hand-on-w-vanquish/#comments</comments>
		<pubDate>Thu, 01 Jul 2010 00:30:49 +0000</pubDate>
		<dc:creator>Ahphrow</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6759</guid>
		<description><![CDATA[<p><a href="http://lvlone.com/wp-content/uploads/2010/06/Vanquish1.jpg"><img class="alignnone size-full wp-image-6783" title="Vanquish1" src="http://lvlone.com/wp-content/uploads/2010/06/Vanquish1.jpg" alt="" width="600" height="300" /></a></p>

Sega and Platinum Games are set to show the world Vanquish, a third person shooter that gives you that Gears of War cover system but put their own style on it. The main character is a US agent named Sam, who has to fight off many Russian robot troops that are trying to gain a energy source to rule the world. We got a hands on at E3 and here's what we thought.]]></description>
			<content:encoded><![CDATA[
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/Vanquish1.jpg"><img class="alignnone size-full wp-image-6783" title="Vanquish1" src="http://lvlone.com/wp-content/uploads/2010/06/Vanquish1.jpg" alt="Vanquish1 E3: Hand On w/ Vanquish" width="600" height="300" /></a></p>
<p>Sega and <a title="Platinum Games" href="http://lvlone.com/tag/platinum-games/">Platinum Games</a> are set to show the world <a title="Vanquish" href="http://lvlone.com/tag/vanquish/">Vanquish</a>, a <a title="third person shooter" href="http://lvlone.com/tag/third-person-shooter/">third person shooter</a> that gives you that <a title="Gears of War" href="http://lvlone.com/tag/gears-of-war/">Gears of War</a> cover system but put their own style on it.</p>
<p>The main <a title="character" href="http://lvlone.com/tag/character/">character</a> is a US agent named Sam, who has to fight off many Russian robot troops that are trying to gain a energy source to rule the world. Our hands on at E3 starts you at the beginning of this big battle.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/vanquish2.jpg"><img class="alignnone size-full wp-image-6784" title="vanquish2" src="http://lvlone.com/wp-content/uploads/2010/06/vanquish2.jpg" alt="vanquish2 E3: Hand On w/ Vanquish" width="600" height="300" /></a></p>
<p>Sam is equipped in a full body combat suit that gives him a crazy fast powerslide, acrobatic maneuvers, and a slow <a title="motion" href="http://lvlone.com/tag/motion/">motion</a> aim system to give the player the chance to for better shots. The powerslide helps you tremendously as Sam moves from cover to cover. There is a bar that depletes after constant use of the powerslide, but it takes quite some time for it to deplete. Sam also has a slick little move that stands out from the rest. Holding LB while Sam is in cover makes him slide off his mask and light a cigarette. After a moment, he will flip the cigarette into the air, gaining the enemy&#8217;s attention so he can get away.</p>
<p>The squad that helps you with the assault also assists you by engaging the enemy. Surprisingly not one of them even has a suit that looks as good as Sam&#8217;s. You must be careful with your group because they can go down from enemy fire and your own weapons can hurt them, thankfully there is a signal to let Sam know that he can revive them. The D-pad is used to switch between three different guns and grenades types. Ammo is replenished by finding storage boxes scattered throughout the level. At the end of the stages you are graded for your performance like Platinum Games previous game, Bayonetta.</p>
<p>It takes a few seconds to get use to the controls, A-button is a rolling evade, B-button is for melee attacks, X-button goes for cover, Y-button throws grenades, RB reloads, LB is for the powerslide, RT fires the weapon, LT aims the gun but, if you are powersliding while aiming the slow-motion starts up. After you make the adjustment, you are good to go.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/Vanquish3.jpg"><img class="alignnone size-full wp-image-6786" title="Vanquish3" src="http://lvlone.com/wp-content/uploads/2010/06/Vanquish3.jpg" alt="Vanquish3 E3: Hand On w/ Vanquish" width="600" height="300" /></a></p>
<p>Vanquish looks great, sounds great, plays great, and is releasing this fall. There is hardly any difference between the PS3 and 360. The gameplay has a flashy, frantic, and fast feel to it and that is what makes it stand out. Like Platinum Games previous title this one is only single player as well because their main goal is the core story and mechanic. There is one question that is raised with us and that is if players really want to use cover against the enemies or run many circles around them while shooting them down since both strategies are possible.</p>

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		<title>E3: Hands on w/ Need for Speed: Hot Pursuit</title>
		<link>http://lvlone.com/2010/06/30/e3-hands-on-w-need-for-speed-hot-pursuit/</link>
		<comments>http://lvlone.com/2010/06/30/e3-hands-on-w-need-for-speed-hot-pursuit/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 20:30:59 +0000</pubDate>
		<dc:creator>Remdog</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Criterion games]]></category>
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		<category><![CDATA[hot pursuit]]></category>
		<category><![CDATA[need for speed]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6771</guid>
		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/06/nfsx-large.jpg" alt="" title="nfsx-large" width="600" height="315" class="aligncenter size-full wp-image-6772" />

Now that Need For Speed: Hot Pursuit is not only planning on making its return this year but by Criterion games, its no wonder the game was a secret for this long. I managed to get a hands on demo on the show floor at E3 and let me tell you the experience was good.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/nfsx-large.jpg" alt="nfsx large E3: Hands on w/ Need for Speed: Hot Pursuit" title="nfsx-large" width="600" height="315" class="aligncenter size-full wp-image-6772" /></p>
<p>Usually a grown man would shed a tear during his wedding day, maybe even when their first child is born but not this man. When I heard the <a title="announcement" href="http://lvlone.com/tag/announcement/">announcement</a> that the <a title="Need For Speed" href="http://lvlone.com/tag/need-for-speed/">Need For Speed</a> series was taking it back to its roots, back to a time where it was at its prime, this man right here shed a tear&#8230; Now that <a title="Need For Speed: Hot Pursuit" href="http://lvlone.com/tag/need-for-speed-hot-pursuit/">Need For Speed: Hot Pursuit</a> is not only planning on making its return this year but by <a title="Criterion games" href="http://lvlone.com/tag/criterion-games/">Criterion games</a>, its no wonder the game was a secret for this long. I managed to get a hands on demo on the show floor at E3 and let me tell you the experience was good.</p>
<p>Interceptor was the game mode at hand, pitting players in a cat and mouse race with one as a Lamborghini and other a Reventon. The premise is simple enough, do anything to get away in the open world which is the games new setting or completely destroy the one trying to get away. The nostalgia was imminent right when I put the controller in my hand. The game textures and landscape were similar to some of my most pride gaming experiences from the original <a title="Hot Pursuit" href="http://lvlone.com/tag/hot-pursuit/">Hot Pursuit</a> and Hot Pursuit 2. During a race, points can be awarded enabling you to perform actions that either help you escape or capture  your opponent. Things like a radar jammer for the escapees and roadblocks for cops are to name a few. </p>
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/nfsx-large-1.jpg" alt="nfsx large 1 E3: Hands on w/ Need for Speed: Hot Pursuit" title="nfsx-large (1)" width="600" height="295" class="aligncenter size-full wp-image-6774" /></p>
<p>It is quite hard to tell that Criterion made this game, being so far from their successful racing franchise, Burnout. Graphics looked great and the cars had good handling from what we could tell. We were told replays would be back and Criterion is focusing on the online component of the game.  Their Autolog system will interact players and friends like never before. The idea is to update stats, information and <a title="suggestions" href="http://lvlone.com/tag/suggestions/">suggestions</a> on the fly with what other players and friends are doing online.</p>
<p>The game will pack plenty of features, full online play and that cinematic feel that the originals had. We can&#8217;t wait for the games release this fall but look for more info in the coming months.</p>
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		<title>Frima Studio Launching Two Doses of Widgets Odyssey This Summer</title>
		<link>http://lvlone.com/2010/06/30/frima-studio-launching-two-doses-of-widgets-odyssey-this-summer/</link>
		<comments>http://lvlone.com/2010/06/30/frima-studio-launching-two-doses-of-widgets-odyssey-this-summer/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 13:00:43 +0000</pubDate>
		<dc:creator>Turk</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Media]]></category>
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		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/06/psp.jpg" alt="" title="psp" width="400" height="300" class="alignnone size-full wp-image-6755" />
Fans of puzzle-platfomers, prepare for lift off! Frima Studio, a leading Canadian multiplatform game developer based in Quebec, announced today that Widgets Odyssey will be landing on the PlayStation Store for download.]]></description>
			<content:encoded><![CDATA[
<p><img class="alignnone size-full wp-image-6755" title="psp" src="http://lvlone.com/wp-content/uploads/2010/06/psp.jpg" alt="psp Frima Studio Launching Two Doses of Widgets Odyssey This Summer" width="400" height="300" /> </p>
<p>Fans of puzzle-platfomers, prepare for lift off! Frima Studio, a leading Canadian multiplatform game developer based in Quebec, <a title="announced" href="http://lvlone.com/tag/announced/">announced</a> today that Widgets Odyssey will be landing on the <a title="PlayStation Store" href="http://lvlone.com/tag/playstation-store/">PlayStation Store</a> for <a title="download" href="http://lvlone.com/tag/download/">download</a> in North America on July 6th.  </p>
<p>As a <a title="PlayStation" href="http://lvlone.com/tag/playstation/">PlayStation</a> Mini title, playable on both the PlayStation®3 computer entertainment system and PSP system, Widgets Odyssey  will take players on the first of two interstellar puzzle adventures that will continue in Widgets Odyssey 2, also launching later this summer.   </p>
<p>“Both installments of Widgets Odyssey will give players a chance to enjoy what has become our love letter to the puzzle-platfomer genre,  something many of us on the Frima <a title="team" href="http://lvlone.com/tag/team/">team</a> grew up playing for countless hours on end,” said Steve Couture, CEO and co-founder of Frima Studio. “We’ve had a tremendous amount of fun creating this colorful cast of robotic characters with heart, and blasting them off on an epic journey that will take more brains than brawn to <a title="help" href="http://lvlone.com/tag/help/">help</a> them save the universe.” </p>
<p>In Widgets Odyssey, five robots aboard the ‘S-Space’ vessel have just one simple mission…to save the universe from the tyrannical Yagor and his evil henchmen!  Armed with the abilities of Spad, Cosmo, Bruce, Helmut, and Monk, players will guide each robot along their exciting adventures filled with puzzles, mazes and minigames when it launches on the PlayStation Store July 6th for only $1.99 USD. Players can also look forward to the continuing adventures of the ‘S-Space’ crew in Widgets Odyssey 2 when it launches later this summer.</p>

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		<title>E3: Hands on w/ Nail&#8217;d</title>
		<link>http://lvlone.com/2010/06/28/e3-hands-on-w-naild/</link>
		<comments>http://lvlone.com/2010/06/28/e3-hands-on-w-naild/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 00:23:27 +0000</pubDate>
		<dc:creator>Remdog</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[ATV]]></category>
		<category><![CDATA[deep silver]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[nail'd]]></category>
		<category><![CDATA[pure]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6721</guid>
		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/06/naild.jpg" alt="" title="naild" width="600" height="325" class="aligncenter size-full wp-image-6728" />

 The developers for Nail'd are going a different rout in delivering a pure arcade racer that is sure to capture the ultimate amount of speed while behind these ATV's and motocross bikes as well. We got a hands on with the latest build for the game and here are our impressions so far.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/naild.jpg" alt="naild E3: Hands on w/ Naild" title="naild" width="600" height="325" class="aligncenter size-full wp-image-6728" /></p>
<p>Not to many new ATV games make the rounds on consoles, the major player before was the ATV Vs. offroad <a title="series" href="http://lvlone.com/tag/series/">series</a>. The developers for Nail&#8217;d are going a different rout in delivering a pure <a title="arcade" href="http://lvlone.com/tag/arcade/">arcade</a> <a title="racer" href="http://lvlone.com/tag/racer/">racer</a> that is sure to capture the <a title="ultimate" href="http://lvlone.com/tag/ultimate/">ultimate</a> amount of speed while behind these ATV&#8217;s and motocross bikes as well.</p>
<p>Lets make one thing clear, this game is bending the laws of physics giving ATV&#8217;s and motocross bikes alike the biggest jumps and speed you won&#8217;t find anywhere else. Nail&#8217;d focuses on pure fun, giving players plenty to do with vertical and outrageous tracks. The two stages we played had some really big jumps, 90 degree turns and trains on multiple occasions. The sense of speed felt good with the opponent A.I. providing a good challenge but not overwhelming. There will be distractions in every turn, from planes crashing, to trains like some we&#8217;ve witnessed, all in the middle of your race. The sounds for the ATV&#8217;s were good and the graphics seem to pop. We&#8217;ve witnessed great terrain deformality while hugging turns on the muddy area&#8217;s.</p>
<p>A boost meter will let you really gain speed on the courses as you&#8217;ll need to in order to win. Building the boost meter can happen in a number of ways. High jumps and rings are the ones we&#8217;ve witnessed. There is one thing to note, when speaking with one of the developers they let us know that you won&#8217;t be able to perform tricks while in the air on big jumps. This is due to the fact that they wanted to focus on the pure speed and high jumps in the game. Nail&#8217;d will ship with roughly 14 different tracks on 4 different zones around the world. Vehicles are fully customizable, with parts that are unlocked as you progress through the game. <a title="Online" href="http://lvlone.com/tag/online/">Online</a> will also make its way onto the final build and the team is looking into 12 players.</p>
<p>Overall our experience with the game so far was rather fun but definitely could use some work. Graphics were colorful and the game holds up well when dealing with a hefty amount on screen. However the <a title="dead space" href="http://lvlone.com/tag/dead-space/">dead space</a> from not performing tricks in the air is unescapable and the ATV&#8217;s will need some balancing tweaks. The game is shaping up well before its release in the fall but it will have to give some heavy punches to compete with the likes of Pure and ATV vs MX series.</p>
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		<title>E3: MotorStorm Apocalypse in 3D! Impressions</title>
		<link>http://lvlone.com/2010/06/25/e3-motorstorm-apocalypse-in-3d-impressions/</link>
		<comments>http://lvlone.com/2010/06/25/e3-motorstorm-apocalypse-in-3d-impressions/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 20:48:54 +0000</pubDate>
		<dc:creator>Remdog</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[MotorStorm Apocalypse]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[racing]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6643</guid>
		<description><![CDATA[<p><img src="http://lvlone.com/wp-content/uploads/2010/06/2010_05_06_Screen_001_sm.jpg" alt="" title="2010_05_06_Screen_001_sm" width="600" height="338" class="aligncenter size-full wp-image-6649" /></p>

While in the last month or so we've had our fill of racing game releases, it would seem game devs are not done yet. MotorStorm Apocalypse is in the form of 3D so we took it for a test drive to see what it was all about.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/2010_05_06_Screen_001_sm.jpg" alt="2010 05 06 Screen 001 sm E3: MotorStorm Apocalypse in 3D! Impressions" title="2010_05_06_Screen_001_sm" width="600" height="338" class="aligncenter size-full wp-image-6649" /></p>
<p>While in the last month or so we&#8217;ve had our fill of <a title="racing" href="http://lvlone.com/tag/racing/">racing</a> game releases, it would seem game devs are not done yet. One game to truly stand out of the racers we got our hands on at E3, <a title="MotorStorm Apocalypse" href="http://lvlone.com/tag/motorstorm-apocalypse/">MotorStorm Apocalypse</a> would have to be one of them. Now in the form of 3D we took it for a test drive to see what it was all about.</p>
<p>Off the bat 3D gave the game a great sense of speed and depth&#8217;d you just can&#8217;t find without it. This is not to say that <a title="MotorStorm" href="http://lvlone.com/tag/motorstorm/">MotorStorm</a> Apocalypse isn&#8217;t going to hold its own without it. Particles and objects seem to come at you in 3D like nothing we&#8217;ve seen before, this also improves your driving slightly. The game had a great draw distance and good framerate with the amount of chaos that was happening on screen. We did notice this somewhat graininess we experienced in the very beginning of the game which reminded me of PS2 graphics but it quickly cleared up.</p>
<p>The game will support sixteen player <a title="online" href="http://lvlone.com/tag/online/">online</a> <a title="multiplayer" href="http://lvlone.com/tag/multiplayer/">multiplayer</a>, four player split-screen, vehicle customization which you can then share with the community site, ranking system, matchmaking and a game mode created. We heard the game mode creator will let you design game rules, winning conditions and will even let you play online with them. If this is what&#8217;s in store for the future of racers then we&#8217;re on board for this one. Supporting multiplayer and a new way to play MotorStorm Apocalypse looks to be shaping up as the next hit in the <a title="series" href="http://lvlone.com/tag/series/">series</a>. The game was made for 3D and it shows, we&#8217;ll be sure to give you more info on the game as it comes in.</p>
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		<title>E3: Hands on w/ Rock Band 3</title>
		<link>http://lvlone.com/2010/06/23/e3-hands-on-w-rock-band-3/</link>
		<comments>http://lvlone.com/2010/06/23/e3-hands-on-w-rock-band-3/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 14:30:00 +0000</pubDate>
		<dc:creator>Remdog</dc:creator>
				<category><![CDATA[E3 2010]]></category>
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		<category><![CDATA[E3]]></category>
		<category><![CDATA[Harmonix]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[real guitar]]></category>
		<category><![CDATA[rock band 3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6588</guid>
		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/06/RB3_int_logo.jpg" alt="" title="RB3_int_logo" width="600" height="321" class="aligncenter size-full wp-image-6589" />

Ah when you thought there couldn't be anymore music peripheral centric games, here comes another one before you can bat an eyelid. Before you toss this aside as just another music game I want all of you to pay close attention because there's a whole lot new with this one. Rock Band 3 is really trying to raise the bar, and some this time around.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/RB3_int_logo.jpg" alt="RB3 int logo E3: Hands on w/ Rock Band 3" title="RB3_int_logo" width="600" height="321" class="aligncenter size-full wp-image-6589" /></p>
<p>Ah when you thought there couldn&#8217;t be anymore music peripheral centric games, here comes another one before you can bat an eyelid. Before you toss this aside as just another music game however, I want all of you to pay close attention because their&#8217;s a whole lot new with this one. <a title="Rock Band 3" href="http://lvlone.com/tag/rock-band-3/">Rock Band 3</a> is really trying to raise the bar, and some.</p>
<p>This time around <a title="Harmonix" href="http://lvlone.com/tag/harmonix/">Harmonix</a> is bringing a crazy amount features to the mix, most of which can be seen right from the main menu. There&#8217;s drop in and out of online play so when a friend plays with you it won&#8217;t drop the game like <a title="Rock Band" href="http://lvlone.com/tag/rock-band/">Rock Band</a> 2 did. An assorting system is in place when selecting a song, this will allow players to make a bunch of custom search&#8217;s whether a short song, long song, song from Lego Rock Band, it&#8217;s all here. Players can also make and share set lists to make their ultimate playlists.</p>
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/100611rb3_screen_xbox_keyboard2.jpg" alt="100611rb3 screen xbox keyboard2 E3: Hands on w/ Rock Band 3" title="100611rb3_screen_xbox_keyboard2" width="600" height="379" class="aligncenter size-full wp-image-6590" /></p>
<p>What&#8217;s more fun then that right? Well there&#8217;s more. Rock Band 3 will now be introducing a mini <a title="keyboard" href="http://lvlone.com/tag/keyboard/">keyboard</a> and before anyone out there starts going &#8220;that doesn&#8217;t sound like fun&#8221;, let us tell you now that it is! We had a chance to demo the keyboard and it works very well. It places the long white keys and short black keys as it would the guitar and drum notes in Rock Band. Only difference now is when played on anything above easy, the game alerts you to shift your fingers over for the next set of keys to hit. Sounds complicated we know but once you get the hang of it, it works great.</p>
<p>Not only have they done that but with the help of third party peripheral manufacturer Madcatz, they are introducing real guitars to the series! With a mini adapter from Madcatz, gamers can now plug in the Fender Squier Stratocaster guitar <a title="controller" href="http://lvlone.com/tag/controller/">controller</a> that literally has a hundred buttons on it. You can also use the mini adapter to plug in that <a title="real guitar" href="http://lvlone.com/tag/real-guitar/">real guitar</a> you have lying around, cause we all do &#8230; Instead of buttons coming down on screen, it is replaced by numbers and sections of which your fingers should be on the guitar, these types of notes should become familiar over time. </p>
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/100611rb3_guitar_x360_3.jpg" alt="100611rb3 guitar x360 3 E3: Hands on w/ Rock Band 3" title="100611rb3_guitar_x360_3" width="600" height="338" class="aligncenter size-full wp-image-6591" /></p>
<p>Rock Band 3 is also introducing Pro mode, which will give players that really want an expert level of a challenge. This will provide pint point accuracy and could pretty much help you learn how to play a real instrument with real notes being displayed. If your having a huge party or get together Rock Band has you covered this time as well, with the addition of All instruments Mode allowing up to seven players to get in on the action. </p>
<p>This game is shaping up to be the ultimate experience not only for music games but the bridge between actual instrument playing. Time will only tell whether the learning curve for playing a real guitar will be as easy as it looks. We&#8217;ll bring you more hands on and info in the coming months but for now Rock Band 3 will be releasing late 2010 for Xbox 360, PS3 and Wii.</p>
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		<title>E3: Hands-On w/ Hard Corps: Upising</title>
		<link>http://lvlone.com/2010/06/22/e3-hands-on-w-hard-corps-upising/</link>
		<comments>http://lvlone.com/2010/06/22/e3-hands-on-w-hard-corps-upising/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 20:54:14 +0000</pubDate>
		<dc:creator>Ahphrow</dc:creator>
				<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Hard Corps: Uprising]]></category>
		<category><![CDATA[konami]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6565</guid>
		<description><![CDATA[<p><img src="http://lvlone.com/wp-content/uploads/2010/06/hardcorpes1.jpg" alt="" title="hardcorpes1" width="600" height="398" class="aligncenter size-full wp-image-6579" /><br class="spacer_" /><br class="spacer_" /></p>

This future downloadable game is going to remind us of the good times with the Contra series.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/hardcorpes1.jpg" alt="hardcorpes1 E3: Hands On w/ Hard Corps: Upising" title="hardcorpes1" width="600" height="398" class="aligncenter size-full wp-image-6579" /><br class="spacer_" /></p>
<p>In the mix of big time <a title="games" href="http://lvlone.com/tag/games/">games</a> at E3 was a great future downloadable game called <a title="Hard Corps: Uprising" href="http://lvlone.com/tag/hard-corps-uprising/">Hard Corps: Uprising</a>, which is a side-scrolling shooting game. Created by Arc Systems Works, the game is being published by <a title="Konami" href="http://lvlone.com/tag/konami/">Konami</a> and we can&#8217;t wait for this one. Visuals are crisp and vibrant with a mix of 2D characters with 3D backgrounds, much to the same style of Guilty Gear and BlazBlue. This is an excellent new look on those games like Contra and Metal Slug. More so infact the game pays homage to Contra: Hard Corps.</p>
<p><a href="http://lvlone.com/wp-content/uploads/2010/06/hardcorps6310.jpg"><img class="alignnone size-full wp-image-6569" title="hardcorps6310" src="http://lvlone.com/wp-content/uploads/2010/06/hardcorps6310.jpg" alt="hardcorps6310 E3: Hands On w/ Hard Corps: Upising" width="580" height="300" /></a></p>
<p>It starts off with Bahamut, a soldier and his rebel army in a war. There are going to be multiple game modes for all to enjoy, including Rising Mode, which helps you upgrade your armor, weapons and abilies. This future run and gun game can let players go solo, <a title="co-op" href="http://lvlone.com/tag/co-op/">co-op</a>, and co-op <a title="online" href="http://lvlone.com/tag/online/">online</a>. The gameplay runs smooth but is a little difficult to play at first, however draws to the excitement once you get the hang of it. To <a title="help" href="http://lvlone.com/tag/help/">help</a> fight agianst the difficulty players are able to shoot in all directions, save power-ups, double jump and air dash. Look for it to release later this year</p>

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		<title>LittleBigPlanet 2 Preview</title>
		<link>http://lvlone.com/2010/06/18/littlebigplanet-2-preview/</link>
		<comments>http://lvlone.com/2010/06/18/littlebigplanet-2-preview/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 13:00:01 +0000</pubDate>
		<dc:creator>Turk</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://lvlone.com/?p=6476</guid>
		<description><![CDATA[<img src="http://lvlone.com/wp-content/uploads/2010/06/littlebigplanet2.png" alt="" title="littlebigplanet2" width="500" height="282" class="alignnone size-full wp-image-6477" />
LittleBigPlanet had possibly the most robust game creation engine on any system now the developers are giving players even more control with LittleBigPlanet 2.]]></description>
			<content:encoded><![CDATA[
<p><img src="http://lvlone.com/wp-content/uploads/2010/06/littlebigplanet2.png" alt="littlebigplanet2 LittleBigPlanet 2 Preview" title="littlebigplanet2" width="500" height="282" class="alignnone size-full wp-image-6477" /><br />
LittleBigPlanet had possibly the most robust game creation engine on any system now the developers are giving players even more control with <a title="LittleBigPlanet 2" href="http://lvlone.com/tag/littlebigplanet-2/">LittleBigPlanet 2</a>.</p>
<p>The new creation tools, now seem to give players <a title="unlimited" href="http://lvlone.com/tag/unlimited/">unlimited</a> power with the Direct Control Seat and Sackbots. When used in conjunction, these two tools allow players to create the genre-bending, outside-the-box stages which you saw in the game&#8217;s debut trailer. The other big new tool are Sackbots &#8212; humanoid AI creations whose behavior can be completely determined by the creator. </p>
<p>Sackbots can also be fitted with Direct Control Seats as well. One simple application for this technique: A player encounters a gigantic block they can&#8217;t get past. If they hop into the equally gigantic Sackbot lying dormant nearby, they can use its superior strength to pull the block to a less bothersome location.</p>
<p>The Direct Control Seat lets the creator map simple functions to the PS3 <a title="controller" href="http://lvlone.com/tag/controller/">controller</a>. Placing the device on an object creates a collapsible &#8220;circuit board&#8221; in the shape of a <a title="DualShock" href="http://lvlone.com/tag/dualshock/">DualShock</a>. Mapping buttons is as easy as choosing a button on the controller, and then clicking the object you want it to manipulate. </p>
<p>LittleBigPlanet 2 looks to make a huge leap in game creation on the PS3, so far no <a title="release date" href="http://lvlone.com/tag/release-date/">release date</a> has been <a title="announced" href="http://lvlone.com/tag/announced/">announced</a>.</p>

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